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authorSimon Ser <contact@emersion.fr>2022-10-27 16:05:50 +0200
committerSimon Ser <contact@emersion.fr>2022-10-28 13:49:03 +0200
commit4d04144b9254335c74f54c6e282904ec0c54c9dd (patch)
tree863bac9e96562cbe55fd1f879f2b20a5217ee512 /render/gles2/shaders/tex.vert
parentd69018c195d1bb8e6919e73a1709d03a9ae98f38 (diff)
render/gles2: de-duplicate vertex shaders
The vertex shaders for quads and textures are identical.
Diffstat (limited to 'render/gles2/shaders/tex.vert')
-rw-r--r--render/gles2/shaders/tex.vert9
1 files changed, 0 insertions, 9 deletions
diff --git a/render/gles2/shaders/tex.vert b/render/gles2/shaders/tex.vert
deleted file mode 100644
index 9cebb458..00000000
--- a/render/gles2/shaders/tex.vert
+++ /dev/null
@@ -1,9 +0,0 @@
-uniform mat3 proj;
-attribute vec2 pos;
-attribute vec2 texcoord;
-varying vec2 v_texcoord;
-
-void main() {
- gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
- v_texcoord = texcoord;
-}