From 4d04144b9254335c74f54c6e282904ec0c54c9dd Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Thu, 27 Oct 2022 16:05:50 +0200 Subject: render/gles2: de-duplicate vertex shaders The vertex shaders for quads and textures are identical. --- render/gles2/shaders/tex.vert | 9 --------- 1 file changed, 9 deletions(-) delete mode 100644 render/gles2/shaders/tex.vert (limited to 'render/gles2/shaders/tex.vert') diff --git a/render/gles2/shaders/tex.vert b/render/gles2/shaders/tex.vert deleted file mode 100644 index 9cebb458..00000000 --- a/render/gles2/shaders/tex.vert +++ /dev/null @@ -1,9 +0,0 @@ -uniform mat3 proj; -attribute vec2 pos; -attribute vec2 texcoord; -varying vec2 v_texcoord; - -void main() { - gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); - v_texcoord = texcoord; -} -- cgit v1.2.3