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authorDrew DeVault <sir@cmpwn.com>2017-08-10 22:20:21 -0400
committerGitHub <noreply@github.com>2017-08-10 22:20:21 -0400
commit6569c2b62614384b268eb20feb7818f3c0cf606c (patch)
tree4be63a8f4e2edfcecd228f23e9846403ddf39281 /render/gles2/shaders.c
parentfe2fbd0fad96624ab64a86b0b8eb8ead769908f2 (diff)
parentc24351681f672a2ce561b9cb6d73172dfc36c45c (diff)
Merge pull request #53 from nyorain/drm_buffer
Implement drm (egl) buffer attaching
Diffstat (limited to 'render/gles2/shaders.c')
-rw-r--r--render/gles2/shaders.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/render/gles2/shaders.c b/render/gles2/shaders.c
index f5e61dd6..c1db6e20 100644
--- a/render/gles2/shaders.c
+++ b/render/gles2/shaders.c
@@ -90,3 +90,13 @@ const GLchar fragment_src_rgbx[] =
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}";
+
+const GLchar fragment_src_external[] =
+"#extension GL_OES_EGL_image_external : require\n"
+"precision mediump float;"
+"uniform samplerExternalOES texture0;"
+"varying vec2 v_uv;"
+"void main() {"
+" vec4 col = texture2D(texture0, v_uv);"
+" gl_FragColor = vec4(col.rgb, col.a);"
+"}";