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author | Guido Günther <agx@sigxcpu.org> | 2018-03-19 15:45:34 +0100 |
---|---|---|
committer | Guido Günther <agx@sigxcpu.org> | 2018-03-20 14:30:30 +0100 |
commit | 2d01663b2559c6d6a121c18b9496248dce8ad1a2 (patch) | |
tree | f375ea1d89698d18615584460fa2b1c0e29ebd85 /render/gles2/renderer.c | |
parent | 13e4ba4867c0b5ab2193728d6a4192007fe8276b (diff) |
gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
Diffstat (limited to 'render/gles2/renderer.c')
-rw-r--r-- | render/gles2/renderer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 55797805..f525869d 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -90,7 +90,7 @@ static void init_default_shaders() { goto error; } if (glEGLImageTargetTexture2DOES) { - if (!compile_program(quad_vertex_src, fragment_src_external, + if (!compile_program(vertex_src, fragment_src_external, &shaders.external)) { goto error; } |