From 2d01663b2559c6d6a121c18b9496248dce8ad1a2 Mon Sep 17 00:00:00 2001 From: Guido Günther Date: Mon, 19 Mar 2018 15:45:34 +0100 Subject: gles2: Honor alpha in fragment_src_external By using the same vertex shader and adding alpha to the fragment shader for external textures we can: - use alpha blending - have wlr_gles2_render_texture_with_matrix work with the GL_TEXTURE_EXTERNAL_OES. So far this failed since we passed in alpha which was unknown by fragment_src_external --- render/gles2/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'render/gles2/renderer.c') diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 55797805..f525869d 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -90,7 +90,7 @@ static void init_default_shaders() { goto error; } if (glEGLImageTargetTexture2DOES) { - if (!compile_program(quad_vertex_src, fragment_src_external, + if (!compile_program(vertex_src, fragment_src_external, &shaders.external)) { goto error; } -- cgit v1.2.3