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authorAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-06-25 18:34:26 -0400
committerAlexander Orzechowski <orzechowski.alexander@gmail.com>2022-08-14 02:38:51 -0400
commit919e67da7d3a32a294afe26dbf7a16c6d4c3af4c (patch)
tree726ccb886087da5d246b3638e063440e180c9e00 /include
parentce57485e6a37e8b7d1b1cccc02d8d66ad60fe2d9 (diff)
wlr_scene: Account for occlusion by other scene nodes when calculating visibility
Diffstat (limited to 'include')
-rw-r--r--include/wlr/types/wlr_scene.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index d6b89156..93695b6f 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -98,6 +98,7 @@ struct wlr_scene {
enum wlr_scene_debug_damage_option debug_damage_option;
bool direct_scanout;
+ bool calculate_visibility;
};
/** A scene-graph node displaying a single surface. */