From 919e67da7d3a32a294afe26dbf7a16c6d4c3af4c Mon Sep 17 00:00:00 2001 From: Alexander Orzechowski Date: Sat, 25 Jun 2022 18:34:26 -0400 Subject: wlr_scene: Account for occlusion by other scene nodes when calculating visibility --- include/wlr/types/wlr_scene.h | 1 + 1 file changed, 1 insertion(+) (limited to 'include') diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index d6b89156..93695b6f 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -98,6 +98,7 @@ struct wlr_scene { enum wlr_scene_debug_damage_option debug_damage_option; bool direct_scanout; + bool calculate_visibility; }; /** A scene-graph node displaying a single surface. */ -- cgit v1.2.3