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authorDrew DeVault <sir@cmpwn.com>2017-06-07 21:35:07 -0400
committerDrew DeVault <sir@cmpwn.com>2017-06-07 21:35:07 -0400
commitfc1dc1b5b0e912fd060f257a0c1f6d5b38d6bb75 (patch)
tree6062825fba11fd34240ae8329aab39f3d8867611 /include/wlr/render
parentcda12a3eda7049e828c61506f16361c5a5b3869c (diff)
Use constant VBO for quad, add matrix stuff
Diffstat (limited to 'include/wlr/render')
-rw-r--r--include/wlr/render/matrix.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
new file mode 100644
index 00000000..a1053b00
--- /dev/null
+++ b/include/wlr/render/matrix.h
@@ -0,0 +1,10 @@
+#ifndef _WLR_RENDER_MATRIX_H
+#define _WLR_RENDER_MATRIX_H
+
+void wlr_matrix_identity(float (*output)[16]);
+void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
+void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
+void wlr_matrix_rotate(float (*output)[16], float radians);
+void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
+
+#endif