From fc1dc1b5b0e912fd060f257a0c1f6d5b38d6bb75 Mon Sep 17 00:00:00 2001 From: Drew DeVault Date: Wed, 7 Jun 2017 21:35:07 -0400 Subject: Use constant VBO for quad, add matrix stuff --- include/wlr/render/matrix.h | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 include/wlr/render/matrix.h (limited to 'include/wlr/render') diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h new file mode 100644 index 00000000..a1053b00 --- /dev/null +++ b/include/wlr/render/matrix.h @@ -0,0 +1,10 @@ +#ifndef _WLR_RENDER_MATRIX_H +#define _WLR_RENDER_MATRIX_H + +void wlr_matrix_identity(float (*output)[16]); +void wlr_matrix_translate(float (*output)[16], float x, float y, float z); +void wlr_matrix_scale(float (*output)[16], float x, float y, float z); +void wlr_matrix_rotate(float (*output)[16], float radians); +void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]); + +#endif -- cgit v1.2.3