diff options
author | Simon Ser <contact@emersion.fr> | 2021-04-12 18:38:13 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2021-05-17 16:22:43 +0200 |
commit | 9d55f712e3880927bcbc39bf4da7f4166ea94a91 (patch) | |
tree | 5dcb3732a89e191416176cd0c0eed5d5d3fe4365 /include/render | |
parent | 9221ed7b4cf49fa2250977bede2827f323543aa2 (diff) |
render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.
The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
Diffstat (limited to 'include/render')
-rw-r--r-- | include/render/wlr_texture.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/include/render/wlr_texture.h b/include/render/wlr_texture.h new file mode 100644 index 00000000..eb94824f --- /dev/null +++ b/include/render/wlr_texture.h @@ -0,0 +1,15 @@ +#ifndef RENDER_WLR_TEXTURE_H +#define RENDER_WLR_TEXTURE_H + +#include <wlr/render/wlr_texture.h> + +/** + * Create a new texture from a buffer. + * + * Should not be called in a rendering block like renderer_begin()/end() or + * between attaching a renderer to an output and committing it. + */ +struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, + struct wlr_buffer *buffer); + +#endif |