From 9d55f712e3880927bcbc39bf4da7f4166ea94a91 Mon Sep 17 00:00:00 2001
From: Simon Ser <contact@emersion.fr>
Date: Mon, 12 Apr 2021 18:38:13 +0200
Subject: render: introduce wlr_texture_from_buffer

This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
---
 include/render/wlr_texture.h | 15 +++++++++++++++
 1 file changed, 15 insertions(+)
 create mode 100644 include/render/wlr_texture.h

(limited to 'include/render')

diff --git a/include/render/wlr_texture.h b/include/render/wlr_texture.h
new file mode 100644
index 00000000..eb94824f
--- /dev/null
+++ b/include/render/wlr_texture.h
@@ -0,0 +1,15 @@
+#ifndef RENDER_WLR_TEXTURE_H
+#define RENDER_WLR_TEXTURE_H
+
+#include <wlr/render/wlr_texture.h>
+
+/**
+ * Create a new texture from a buffer.
+ *
+ * Should not be called in a rendering block like renderer_begin()/end() or
+ * between attaching a renderer to an output and committing it.
+ */
+struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
+	struct wlr_buffer *buffer);
+
+#endif
-- 
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