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author | Simon Ser <contact@emersion.fr> | 2021-09-28 13:00:25 +0200 |
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committer | Simon Zeni <simon@bl4ckb0ne.ca> | 2021-09-30 08:50:43 -0600 |
commit | 3d0848daae40a8a471282431eac8310e5d051d33 (patch) | |
tree | cf7e822c141c1cd350d23abfb5aa672f95437072 /backend/headless | |
parent | 20d9448257f4871d3a57deab2f105d7335a64fb2 (diff) | |
download | wlroots-3d0848daae40a8a471282431eac8310e5d051d33.tar.xz |
backend: create renderer and allocator in wlr_backend_autocreate
Instead of ensuring the renderer and allocator are initialized in each
backend, do it in wlr_backend_autocreate. This allows compositors to
create backends without any renderer/allocator if they side-step
wlr_backend_autocreate.
Since the wlr_backend_get_renderer and backend_get_allocator end up
calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds
like a good idea to centralize all of the opimionated bits in one place.
Diffstat (limited to 'backend/headless')
-rw-r--r-- | backend/headless/backend.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/backend/headless/backend.c b/backend/headless/backend.c index 51217f8b..49c2c8ba 100644 --- a/backend/headless/backend.c +++ b/backend/headless/backend.c @@ -9,10 +9,8 @@ #include <wlr/render/wlr_renderer.h> #include <wlr/util/log.h> #include <xf86drm.h> -#include "backend/backend.h" #include "backend/headless.h" #include "render/drm_format_set.h" -#include "render/wlr_renderer.h" #include "util/signal.h" struct wlr_headless_backend *headless_backend_from_backend( @@ -137,11 +135,6 @@ static bool backend_init(struct wlr_headless_backend *backend, wl_signal_add(&renderer->events.destroy, &backend->parent_renderer_destroy); } - if (backend_get_allocator(&backend->backend) == NULL) { - wlr_log(WLR_ERROR, "Failed to create allocator"); - return false; - } - backend->display_destroy.notify = handle_display_destroy; wl_display_add_destroy_listener(display, &backend->display_destroy); |