From 3d0848daae40a8a471282431eac8310e5d051d33 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Tue, 28 Sep 2021 13:00:25 +0200 Subject: backend: create renderer and allocator in wlr_backend_autocreate Instead of ensuring the renderer and allocator are initialized in each backend, do it in wlr_backend_autocreate. This allows compositors to create backends without any renderer/allocator if they side-step wlr_backend_autocreate. Since the wlr_backend_get_renderer and backend_get_allocator end up calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds like a good idea to centralize all of the opimionated bits in one place. --- backend/headless/backend.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'backend/headless') diff --git a/backend/headless/backend.c b/backend/headless/backend.c index 51217f8b..49c2c8ba 100644 --- a/backend/headless/backend.c +++ b/backend/headless/backend.c @@ -9,10 +9,8 @@ #include #include #include -#include "backend/backend.h" #include "backend/headless.h" #include "render/drm_format_set.h" -#include "render/wlr_renderer.h" #include "util/signal.h" struct wlr_headless_backend *headless_backend_from_backend( @@ -137,11 +135,6 @@ static bool backend_init(struct wlr_headless_backend *backend, wl_signal_add(&renderer->events.destroy, &backend->parent_renderer_destroy); } - if (backend_get_allocator(&backend->backend) == NULL) { - wlr_log(WLR_ERROR, "Failed to create allocator"); - return false; - } - backend->display_destroy.notify = handle_display_destroy; wl_display_add_destroy_listener(display, &backend->display_destroy); -- cgit v1.2.3