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path: root/src/main.c
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#include <stdio.h>
#include "render/window.h"
#include "render/renderer.h"
#include "render/mesh.h"

#define len(X) sizeof(X) / sizeof(*X)

int main() {
	struct window *win = window_init("vk");
	if (!win)
		return -1;

	struct renderer *ren = renderer_init(win);
	if (!ren) {
		fputs("failed to init renderer\n", stderr);
		return -1;
	}

	struct vertex vertices[] = {
		{ .position = { -0.25, -0.25, -0.25 }, .color = { 0.f, 0.f, 0.f} },
		{ .position = {  0.25, -0.25, -0.25,}, .color = { 1.f, 0.f, 0.f} },
		{ .position = { -0.25,  0.25, -0.25,}, .color = { 0.f, 1.f, 0.f} },
		{ .position = { -0.25,  0.25, -0.25,}, .color = { 0.f, 1.f, 0.f} },
		{ .position = {  0.25, -0.25, -0.25,}, .color = { 1.f, 0.f, 0.f} },
		{ .position = {  0.25,  0.25, -0.25,}, .color = { 1.f, 1.f, 0.f} },
		{ .position = { -0.25, -0.25,  0.25,}, .color = { 0.f, 0.f, 1.f} },
		{ .position = { -0.25,  0.25,  0.25,}, .color = { 0.f, 1.f, 1.f} },
		{ .position = {  0.25, -0.25,  0.25,}, .color = { 1.f, 0.f, 1.f} },
		{ .position = {  0.25, -0.25,  0.25,}, .color = { 1.f, 0.f, 1.f} },
		{ .position = { -0.25,  0.25,  0.25,}, .color = { 0.f, 1.f, 1.f} },
		{ .position = {  0.25,  0.25,  0.25,}, .color = { 1.f, 1.f, 1.f} },
		{ .position = {  0.25,  0.25,  0.25,}, .color = { 1.f, 1.f, 1.f} },
		{ .position = {  0.25,  0.25, -0.25,}, .color = { 1.f, 1.f, 0.f} },
		{ .position = {  0.25, -0.25,  0.25,}, .color = { 1.f, 0.f, 1.f} },
		{ .position = {  0.25, -0.25,  0.25,}, .color = { 1.f, 0.f, 1.f} },
		{ .position = {  0.25,  0.25, -0.25,}, .color = { 1.f, 1.f, 0.f} },
		{ .position = {  0.25, -0.25, -0.25,}, .color = { 1.f, 0.f, 0.f} },
		{ .position = { -0.25,  0.25,  0.25,}, .color = { 0.f, 1.f, 1.f} },
		{ .position = { -0.25, -0.25,  0.25,}, .color = { 0.f, 0.f, 1.f} },
		{ .position = { -0.25,  0.25, -0.25,}, .color = { 0.f, 1.f, 0.f} },
		{ .position = { -0.25,  0.25, -0.25,}, .color = { 0.f, 1.f, 0.f} },
		{ .position = { -0.25, -0.25,  0.25,}, .color = { 0.f, 0.f, 1.f} },
		{ .position = { -0.25, -0.25, -0.25,}, .color = { 0.f, 0.f, 0.f} },
		{ .position = {  0.25,  0.25,  0.25,}, .color = { 1.f, 1.f, 1.f} },
		{ .position = { -0.25,  0.25,  0.25,}, .color = { 0.f, 1.f, 1.f} },
		{ .position = {  0.25,  0.25, -0.25,}, .color = { 1.f, 1.f, 0.f} },
		{ .position = {  0.25,  0.25, -0.25,}, .color = { 1.f, 1.f, 0.f} },
		{ .position = { -0.25,  0.25,  0.25,}, .color = { 0.f, 1.f, 1.f} },
		{ .position = { -0.25,  0.25, -0.25,}, .color = { 0.f, 1.f, 0.f} },
		{ .position = {  0.25, -0.25,  0.25,}, .color = { 1.f, 0.f, 1.f} },
		{ .position = {  0.25, -0.25, -0.25,}, .color = { 1.f, 0.f, 0.f} },
		{ .position = { -0.25, -0.25,  0.25,}, .color = { 0.f, 0.f, 1.f} },
		{ .position = { -0.25, -0.25,  0.25,}, .color = { 0.f, 0.f, 1.f} },
		{ .position = {  0.25, -0.25, -0.25,}, .color = { 1.f, 0.f, 0.f} },
		{ .position = { -0.25, -0.25, -0.25,}, .color = { 0.f, 0.f, 0.f} },
	};

	uint32_t indices[len(vertices)];
	for (size_t i = 0; i < len(vertices); i++)
		indices[i] = i;

	struct mesh meshes[] = {
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 1, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {0, 1, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 0, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 1, 0}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 0, 0}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {0, 0, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {0.5, 0, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 1, 0.5}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 1, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 0.5, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 1, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {0.5, 1, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 1, 1}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {2, 1, 3}),
		upload_mesh(ren, len(vertices), vertices, len(indices), indices, (struct vec3) {1, 0.5, 1}),
	};

	while (!win->should_close) {
		renderer_draw(ren, len(meshes), meshes);
		wl_display_roundtrip(win->dpy);
	}

	for (size_t i = 0; i < len(meshes); i++)
		mesh_destroy(ren, &meshes[i]);

	renderer_destroy(ren);
	window_destroy(win);

	return 0;
}