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#ifndef _RENDER_MESH_H_
#define _RENDER_MESH_H_
#include <vulkan/vulkan.h>
#include <stdint.h>
#include "render/buffer.h"
#include "linmath.h"
struct renderer;
struct vec3 {
float x, y, z;
};
struct vec4 {
float x, y, z, w;
};
struct ubo {
mat4x4 model;
mat4x4 view;
mat4x4 proj;
uint32_t max_frags;
};
struct vertex {
struct vec3 position;
struct vec3 normal;
struct vec4 color;
};
struct mesh {
struct buffer vertex;
struct buffer index;
mat4x4 position;
size_t index_count;
};
struct mesh upload_mesh(struct renderer *ren, size_t vertex_count, struct vertex vertices[vertex_count],
size_t index_count, uint32_t indices[index_count], struct vec3 position);
void mesh_destroy(struct renderer *ren, struct mesh *mesh);
#endif
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