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/* The bootloader will look at this image and start execution at the symbol
designated as the entry point. */
ENTRY(bootstrap)
/* Tell where the various sections of the object files will be put in the final
kernel image. */
SECTIONS
{
/* It used to be universally recommended to use 1MiB as a start offset,
as it was effectively guaranteed to be available under BIOS systems.
However, UEFI has made things more complicated, and experimental data
strongly suggests that 2M is a safer place to load. In 2016, a new
feature was introduced to the multiboot2 spec to inform bootloaders
that a kernel can be loaded anywhere within a range of addresses and
will be able to relocations to itself to run from such a loader-selected
address, in order to give the loader freedom in selecting a span of
memory which is verified to be available by the firmware, in order to
work around this issue. This does not use that feature, so 2M was
chosen as a safer option than the traditional 1M. */
. = 2M;
.bootstrap BLOCK(4K) : ALIGN(4K)
{
*(.multiboot)
*(.bootstrap)
}
/* First put the multiboot header, as it is required to be put very early
early in the image or the bootloader won't recognize the file format.
Next we'll put the .text section. */
.text BLOCK(4K) : ALIGN(4K)
{
*(.text)
}
/* Read-only data. */
.rodata BLOCK(4K) : ALIGN(4K)
{
*(.rodata)
}
/* Read-write data (initialized) */
.data BLOCK(4K) : ALIGN(4K)
{
*(.data)
}
/* Read-write data (uninitialized) and stack */
.bss BLOCK(4K) : ALIGN(4K)
{
*(COMMON)
*(.bss)
}
.end BLOCK(4K) : ALIGN(4K)
{
*(.end)
}
/* The compiler may produce other sections, by default it will put them in
a segment with the same name. Simply add stuff here as needed. */
}
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