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+/* The bootloader will look at this image and start execution at the symbol
+ designated as the entry point. */
+ENTRY(bootstrap)
+
+/* Tell where the various sections of the object files will be put in the final
+ kernel image. */
+SECTIONS
+{
+ /* It used to be universally recommended to use 1MiB as a start offset,
+ as it was effectively guaranteed to be available under BIOS systems.
+ However, UEFI has made things more complicated, and experimental data
+ strongly suggests that 2M is a safer place to load. In 2016, a new
+ feature was introduced to the multiboot2 spec to inform bootloaders
+ that a kernel can be loaded anywhere within a range of addresses and
+ will be able to relocations to itself to run from such a loader-selected
+ address, in order to give the loader freedom in selecting a span of
+ memory which is verified to be available by the firmware, in order to
+ work around this issue. This does not use that feature, so 2M was
+ chosen as a safer option than the traditional 1M. */
+ . = 2M;
+
+ .bootstrap BLOCK(4K) : ALIGN(4K)
+ {
+ *(.multiboot)
+ *(.bootstrap)
+ }
+
+ /* First put the multiboot header, as it is required to be put very early
+ early in the image or the bootloader won't recognize the file format.
+ Next we'll put the .text section. */
+ .text BLOCK(4K) : ALIGN(4K)
+ {
+ *(.text)
+ }
+
+ /* Read-only data. */
+ .rodata BLOCK(4K) : ALIGN(4K)
+ {
+ *(.rodata)
+ }
+
+ /* Read-write data (initialized) */
+ .data BLOCK(4K) : ALIGN(4K)
+ {
+ *(.data)
+ }
+
+ /* Read-write data (uninitialized) and stack */
+ .bss BLOCK(4K) : ALIGN(4K)
+ {
+ *(COMMON)
+ *(.bss)
+ }
+
+ .end BLOCK(4K) : ALIGN(4K)
+ {
+ *(.end)
+ }
+
+ /* The compiler may produce other sections, by default it will put them in
+ a segment with the same name. Simply add stuff here as needed. */
+}