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path: root/src/renderer.c
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#include "renderer.h"
#include "window.h"
#include "buffer.h"
#include "pipeline.h"

#include <assert.h>
#include <stdlib.h>
#include <string.h>

static VkDebugUtilsMessengerEXT debug_messenger;

static VKAPI_ATTR VkBool32 VKAPI_CALL debug_callback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
		VkDebugUtilsMessageTypeFlagsEXT type, const VkDebugUtilsMessengerCallbackDataEXT *callback_data, void *data) {
	(void) severity; (void) type; (void) data;
	dbglogf("%s", callback_data->pMessage);
	return VK_FALSE;
}

static bool enumerate_phygpus(struct vlkn_renderer *renderer) {
	vkEnumeratePhysicalDevices(renderer->instance, &renderer->phy_gpus.cap, NULL);
	if (renderer->phy_gpus.cap == 0)
		return false;

	renderer->phy_gpus.gpus = calloc(renderer->phy_gpus.cap, sizeof(*renderer->phy_gpus.gpus));
	VkPhysicalDevice gpus[renderer->phy_gpus.cap];
	vkEnumeratePhysicalDevices(renderer->instance, &renderer->phy_gpus.cap, gpus);

	for (uint32_t i = 0; i < renderer->phy_gpus.cap; i++) {
		uint32_t count;

		vkEnumerateDeviceExtensionProperties(gpus[i], NULL, &count, NULL);
		VkExtensionProperties ext_props[count];
		vkEnumerateDeviceExtensionProperties(gpus[i], NULL, &count, ext_props);

		VkPhysicalDeviceFeatures feats;
		vkGetPhysicalDeviceFeatures(gpus[i], &feats);
		if (!feats.fragmentStoresAndAtomics) {
			dbglog("no atomic store");
			continue;
		}

		bool swapchain = false;
		for (size_t i = 0; i < count; i++)
			if (strcmp(ext_props[i].extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME) == 0) {
				swapchain = true;
				break;
			}

		if (!swapchain)
			continue;

		vkGetPhysicalDeviceQueueFamilyProperties(gpus[i], &count, NULL);
		VkQueueFamilyProperties queue_props[count];
		vkGetPhysicalDeviceQueueFamilyProperties(gpus[i], &count, queue_props);

		ssize_t gfx_queue = -1, present_queue = -1;

		for (size_t q = 0; q < count; q++) {
			if ((queue_props[q].queueFlags & VK_QUEUE_GRAPHICS_BIT))
				gfx_queue = q;

			VkBool32 present_support = false;
			vkGetPhysicalDeviceSurfaceSupportKHR(gpus[i], q, renderer->surface, &present_support);

			if (present_support)
				present_queue = q;
		}

		if (gfx_queue == -1 || present_queue == -1)
			continue;

		struct surface_caps caps;

		vkGetPhysicalDeviceSurfaceFormatsKHR(gpus[i], renderer->surface, &caps.formats.len, NULL);
		if (caps.formats.len == 0)
			return false;
		vkGetPhysicalDeviceSurfacePresentModesKHR(gpus[i], renderer->surface, &caps.present_modes.len, NULL);
		if (caps.present_modes.len == 0)
			return false;

		vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpus[i], renderer->surface, &caps.caps);
		vkGetPhysicalDeviceSurfaceFormatsKHR(gpus[i], renderer->surface,
				&caps.formats.len, (caps.formats.data = calloc(caps.formats.len, sizeof(*caps.formats.data))));
		vkGetPhysicalDeviceSurfacePresentModesKHR(gpus[i], renderer->surface,
				&caps.present_modes.len, (caps.present_modes.data = calloc(caps.present_modes.len, sizeof(*caps.present_modes.data))));

		renderer->phy_gpus.gpus[renderer->phy_gpus.len++] = (struct phy_gpu) {
			.gpu = gpus[i],
			.graphics_queue = gfx_queue,
			.present_queue = present_queue,
			.surface_caps = caps
		};

		if (!renderer->phy_gpus.chosen) {
			VkPhysicalDeviceProperties props;
			vkGetPhysicalDeviceProperties(gpus[i], &props);
			if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
				renderer->phy_gpus.chosen = &renderer->phy_gpus.gpus[renderer->phy_gpus.len - 1];
		}
	}

	if (renderer->phy_gpus.len == 0)
		return false;

	if (!renderer->phy_gpus.chosen)
		renderer->phy_gpus.chosen = &renderer->phy_gpus.gpus[0];

	return true;
}

static VkResult create_device(struct vlkn_renderer *ren) {
	float queue_prio = 1.0f;
	VkDeviceQueueCreateInfo queue_infos[] = {
		{
			.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
			.queueFamilyIndex = ren->phy_gpus.chosen->graphics_queue,
			.queueCount = 1,
			.pQueuePriorities = &queue_prio
		},
		{
			.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
			.queueFamilyIndex = ren->phy_gpus.chosen->present_queue,
			.queueCount = 1,
			.pQueuePriorities = &queue_prio
		}
	};

	const char * const ext = VK_KHR_SWAPCHAIN_EXTENSION_NAME;

	VkPhysicalDeviceFeatures feats = { .fragmentStoresAndAtomics = VK_TRUE };
	VkPhysicalDeviceVulkan12Features feats12 = {
		.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
		.runtimeDescriptorArray = VK_TRUE
	};

	VkDeviceCreateInfo create_info = {
		.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
		.pNext = &feats12,
		.pQueueCreateInfos = queue_infos,
		.queueCreateInfoCount = len(queue_infos),
		.enabledExtensionCount = 1,
		.ppEnabledExtensionNames = &ext,
		.pEnabledFeatures = &feats
	};

	VkResult res = vkCreateDevice(ren->phy_gpus.chosen->gpu, &create_info, NULL, &ren->gpu.device);
	if (res != VK_SUCCESS)
		return res;

	vkGetDeviceQueue(ren->gpu.device, ren->phy_gpus.chosen->graphics_queue, 0, &ren->gpu.gfx_queue);
	vkGetDeviceQueue(ren->gpu.device, ren->phy_gpus.chosen->present_queue, 0, &ren->gpu.present_queue);

	return VK_SUCCESS;
}

static VkSurfaceFormatKHR pick_swapchain_format(const struct surface_caps *caps) {
	assert(caps && caps->formats.data && caps->formats.len > 1);
	for (size_t i = 0; i < caps->formats.len; i++) {
		VkSurfaceFormatKHR format = caps->formats.data[i];
		if (format.format == VK_FORMAT_B8G8R8A8_SRGB && format.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR)
			return format;
	}
	return caps->formats.data[0];
}

static VkPresentModeKHR pick_present_mode(const struct surface_caps *caps) {
	assert(caps && caps->present_modes.data);
	for (size_t i = 0; i < caps->present_modes.len; i++) {
		VkPresentModeKHR mode = caps->present_modes.data[i];
		if (mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
			return mode;
	}
	return VK_PRESENT_MODE_FIFO_KHR;
}

static VkResult create_renderpass(struct vlkn_renderer *ren) {
	VkAttachmentDescription color_attach = {
		.format = ren->swapchain.format,
		.samples = VK_SAMPLE_COUNT_1_BIT,
		.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
		.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
		.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
		.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
		.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
		.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
	};

	VkAttachmentReference color_attach_ref = {
		.attachment = 0,
		.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
	};

	VkAttachmentDescription depth_attach = {
		.format = VK_FORMAT_D32_SFLOAT,
		.samples = VK_SAMPLE_COUNT_1_BIT,
		.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
		.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
		.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
		.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
		.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
		.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
	};

	VkAttachmentReference depth_attach_ref = {
		.attachment = 1,
		.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
	};

	VkSubpassDescription subpasses[] = {
		{
			.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
			.colorAttachmentCount = 1,
			.pColorAttachments = &color_attach_ref,
			.pDepthStencilAttachment = &depth_attach_ref
		}
	};

	VkSubpassDependency dep = {
		.srcSubpass = VK_SUBPASS_EXTERNAL,
		.dstSubpass = 0,
		.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
		.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
		.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
		.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
	};

	VkAttachmentDescription attachs[] = { color_attach, depth_attach };

	VkRenderPassCreateInfo create_info = {
		.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
		.attachmentCount = len(attachs),
		.pAttachments = attachs,
		.subpassCount = len(subpasses),
		.pSubpasses = subpasses,
		.dependencyCount = 1,
		.pDependencies = &dep
	};

	return vkCreateRenderPass(ren->gpu.device, &create_info, NULL, &ren->render_pass);
}

void swapchain_destroy(struct vlkn_renderer *ren);
static VkResult create_swapchain(struct vlkn_renderer *ren) {
	struct surface_caps *caps = &ren->phy_gpus.chosen->surface_caps;
	VkSurfaceFormatKHR format = pick_swapchain_format(caps);
	ren->swapchain.format = format.format;
	ren->swapchain.extent = caps->caps.currentExtent.width != UINT32_MAX ? caps->caps.currentExtent :
		(VkExtent2D) {
			.width = ren->win->width,
			.height = ren->win->height
		};

	uint32_t image_count = caps->caps.minImageCount + 1;
	if (caps->caps.maxImageCount > 0 && image_count > caps->caps.maxImageCount)
		image_count = caps->caps.maxImageCount;

	// TODO: understand those values
	VkSwapchainCreateInfoKHR create_info = {
		.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
		.surface = ren->surface,
		.minImageCount = image_count,
		.imageFormat = ren->swapchain.format,
		.imageColorSpace = format.colorSpace,
		.imageExtent = ren->swapchain.extent,
		.imageArrayLayers = 1,
		.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
		.preTransform = caps->caps.currentTransform,
		.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
		.presentMode = pick_present_mode(caps),
		.clipped = VK_TRUE,
	};

	uint32_t queue_families[] = { ren->phy_gpus.chosen->present_queue, ren->phy_gpus.chosen->graphics_queue };
	if (queue_families[0] == queue_families[1]) {
		create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
		create_info.queueFamilyIndexCount = 2;
		create_info.pQueueFamilyIndices = queue_families;
	} else {
		create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
	}

	VkResult res = vkCreateSwapchainKHR(ren->gpu.device, &create_info, NULL, &ren->swapchain.swapchain);
	if (res != VK_SUCCESS)
		return false;

	if (ren->render_pass == VK_NULL_HANDLE) {
		res = create_renderpass(ren);
		if (res != VK_SUCCESS)
			return res;
	}

	vkGetSwapchainImagesKHR(ren->gpu.device, ren->swapchain.swapchain, &ren->swapchain.images.len, NULL);
	ren->swapchain.images.data = calloc(ren->swapchain.images.len, sizeof(*ren->swapchain.images.data));
	VkImage images[ren->swapchain.images.len];
	vkGetSwapchainImagesKHR(ren->gpu.device, ren->swapchain.swapchain, &ren->swapchain.images.len, images);

	struct image_opts opts = {
		.extent = ren->swapchain.extent,
		.mip_level = 1,
		.format = VK_FORMAT_D32_SFLOAT,
		.tiling = VK_IMAGE_TILING_OPTIMAL,
		.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
		.mem_props = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
		.aspect = VK_IMAGE_ASPECT_DEPTH_BIT
	};

	res = image_create(ren, opts, &ren->depth);
	if (res != VK_SUCCESS)
		return res;

	for (size_t i = 0; i < ren->swapchain.images.len; i++) {
		ren->swapchain.images.data->image = images[i];
		res = image_view_create(ren, ren->swapchain.format,
				VK_IMAGE_ASPECT_COLOR_BIT, images[i], &ren->swapchain.images.data[i].view);
		if (res != VK_SUCCESS)
			return res;

		VkImageView attachs[] = { ren->swapchain.images.data[i].view, ren->depth.view };
		VkFramebufferCreateInfo fb_info = {
			.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
			.renderPass = ren->render_pass,
			.attachmentCount = len(attachs),
			.pAttachments = attachs,
			.width = ren->swapchain.extent.width,
			.height = ren->swapchain.extent.height,
			.layers = 1
		};
		res = vkCreateFramebuffer(ren->gpu.device, &fb_info, NULL, &ren->swapchain.images.data[i].framebuffer);
		if (res != VK_SUCCESS)
			return res;
	}

	return VK_SUCCESS;
}

static VkResult create_sync_objects(struct vlkn_renderer *ren) {
	VkSemaphoreCreateInfo semaphore_info = {
		.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
	};
	VkFenceCreateInfo fence_info = {
		.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
		.flags = VK_FENCE_CREATE_SIGNALED_BIT
	};
	VkResult res;
#define X(exp) do { res = exp; if (res != VK_SUCCESS) return res; } while (0)
	for (size_t i = 0; i < MAX_FRAMES; i++) {
		X(vkCreateSemaphore(ren->gpu.device, &semaphore_info, NULL, &ren->locks.image_available[i]));
		X(vkCreateSemaphore(ren->gpu.device, &semaphore_info, NULL, &ren->locks.render_finished[i]));
		X(vkCreateFence(ren->gpu.device, &fence_info, NULL, &ren->locks.in_flight[i]));
	}
#undef X
	return VK_SUCCESS;
}

static VkResult create_command_pool(struct vlkn_renderer *ren) {
	VkCommandPoolCreateInfo pool_info = {
		.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
		.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
		.queueFamilyIndex = ren->phy_gpus.chosen->graphics_queue
	};

	VkResult res = vkCreateCommandPool(ren->gpu.device, &pool_info, NULL, &ren->command.pool);
	if (res != VK_SUCCESS)
		return res;

	VkCommandBufferAllocateInfo alloc_info = {
		.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
		.commandPool = ren->command.pool,
		.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
		.commandBufferCount = MAX_FRAMES
	};

	return vkAllocateCommandBuffers(ren->gpu.device, &alloc_info, ren->command.buffers);
}

void resize_callback(void *data) {
	struct vlkn_renderer *ren = data;

	if (ren->win->width == 0 || ren->win->height == 0)
		return;
	vkDeviceWaitIdle(ren->gpu.device);
	swapchain_destroy(ren);
	create_swapchain(ren);
}

struct vlkn_renderer *vlkn_renderer_init(struct vlkn_window *win) {
	struct vlkn_renderer *ren = calloc(1, sizeof(*ren));
	if (!ren)
		return NULL;

	ren->win = win;

	VkApplicationInfo app_info = {
		.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
		.pApplicationName = win->title ? win->title : "",
		.applicationVersion = VK_MAKE_VERSION(1, 0, 0),
		.pEngineName = "void",
		.engineVersion = VK_MAKE_VERSION(1, 0, 0),
		.apiVersion = VK_API_VERSION_1_3
	};

	// TODO: query window
	const char *exts[] = {
		VK_KHR_SURFACE_EXTENSION_NAME,
		VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME,
		VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
	};

	const char *validation_layers[] = { "VK_LAYER_KHRONOS_validation" };

	VkInstanceCreateInfo create_info = {
		.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
		.pApplicationInfo = &app_info,
		.enabledExtensionCount = len(exts),
		.ppEnabledExtensionNames = exts,
		.enabledLayerCount = 1,
		.ppEnabledLayerNames = validation_layers
	};

	if (!vlkn_check(vkCreateInstance(&create_info, NULL, &ren->instance)))
		goto err;

	VkDebugUtilsMessengerCreateInfoEXT debug_create_info = {
		.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
		.messageSeverity = //VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT
			VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
			| VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
		.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
			| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
			| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
		.pfnUserCallback = debug_callback
	};
	((PFN_vkCreateDebugUtilsMessengerEXT)
		 vkGetInstanceProcAddr(ren->instance, "vkCreateDebugUtilsMessengerEXT"))(ren->instance, &debug_create_info, NULL, &debug_messenger);

	ren->surface = window_create_vk_surface(ren->instance, win);
	if (ren->surface == VK_NULL_HANDLE) {
		dbglog("failed to create window surface");
		goto err;
	}

	if (!enumerate_phygpus(ren)) {
		dbglog("failed to enumerate physical gpus");
		goto err;
	}

	if (!vlkn_check(create_device(ren)))
		goto err;

	if (!vlkn_check(create_swapchain(ren)))
		goto err;

	if (!vlkn_check(create_sync_objects(ren)))
		goto err;

	if (!vlkn_check(create_command_pool(ren)))
		goto err;

	window_on_resize(win, resize_callback, ren);
	goto out;
err:
	ren = (vlkn_renderer_destroy(ren), NULL);
out:
	return ren;
}

void swapchain_destroy(struct vlkn_renderer *ren) {
	image_destroy(ren, &ren->depth);

	for (size_t i = 0; i < ren->swapchain.images.len; i++) {
		vkDestroyFramebuffer(ren->gpu.device, ren->swapchain.images.data[i].framebuffer, NULL);
		vkDestroyImageView(ren->gpu.device, ren->swapchain.images.data[i].view, NULL);
	}
	free(ren->swapchain.images.data);
	vkDestroySwapchainKHR(ren->gpu.device, ren->swapchain.swapchain, NULL);
}

void vlkn_renderer_destroy(struct vlkn_renderer *renderer) {
	if (!renderer)
		return;
	if (renderer->gpu.device) {
		vkDeviceWaitIdle(renderer->gpu.device);
		for (size_t i = 0; i < MAX_FRAMES; i++) {
			vkDestroySemaphore(renderer->gpu.device, renderer->locks.image_available[i], NULL);
			vkDestroySemaphore(renderer->gpu.device, renderer->locks.render_finished[i], NULL);
			vkDestroyFence(renderer->gpu.device, renderer->locks.in_flight[i], NULL);
		}

		swapchain_destroy(renderer);

		vkDestroyCommandPool(renderer->gpu.device, renderer->command.pool, NULL);

		vkDestroyPipeline(renderer->gpu.device, renderer->pipeline.gfx, NULL);
		vkDestroyPipeline(renderer->gpu.device, renderer->pipeline.blend, NULL);
		vkDestroyPipelineLayout(renderer->gpu.device, renderer->pipeline.layout, NULL);

		vkDestroyRenderPass(renderer->gpu.device, renderer->render_pass, NULL);

		vkDestroyDevice(renderer->gpu.device, NULL);
	}

	if (renderer->instance) {
		vkDestroySurfaceKHR(renderer->instance, renderer->surface, NULL);

		((PFN_vkDestroyDebugUtilsMessengerEXT)
			vkGetInstanceProcAddr(renderer->instance, "vkDestroyDebugUtilsMessengerEXT"))(renderer->instance, debug_messenger, NULL);
		vkDestroyInstance(renderer->instance, NULL);
	}

	free(renderer);
}

uint32_t idx;
void vlkn_render(struct vlkn_renderer *renderer) {
	size_t frame = 0;
	vkWaitForFences(renderer->gpu.device, 1, &renderer->locks.in_flight[frame], VK_TRUE, UINT64_MAX);
	vkResetFences(renderer->gpu.device, 1, &renderer->locks.in_flight[frame]);

	VkResult res = vkAcquireNextImageKHR(renderer->gpu.device, renderer->swapchain.swapchain,
			UINT64_MAX, renderer->locks.image_available[frame], VK_NULL_HANDLE, &idx);
	switch (res) {
	case VK_SUCCESS:
	case VK_SUBOPTIMAL_KHR:
		break;
	case VK_ERROR_OUT_OF_DATE_KHR:
		resize_callback(renderer);
		return;
	default:
		dbglog("failed to aquire swapchain images");
		abort();
	}


	VkCommandBuffer buffer = renderer->command.buffers[frame];
	vkResetCommandBuffer(renderer->command.buffers[frame], 0);

	VkCommandBufferBeginInfo begin_info = {
		.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
	};

	if (!vlkn_check(vkBeginCommandBuffer(buffer, &begin_info)))
		return;

	VkClearValue clear_color[] = {
		{ .color = {{ 0.0f, 0.0f, 0.0f, 1.0f }} },
		{ .depthStencil = { 1.0f, 0.0f }}
	};
	VkRenderPassBeginInfo render_pass_info = {
		.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
		.renderPass = renderer->render_pass,
		.framebuffer = renderer->swapchain.images.data[idx].framebuffer,
		.renderArea = {
			.extent = renderer->swapchain.extent,
			.offset = {0, 0}
		},
		.clearValueCount = len(clear_color),
		.pClearValues = clear_color
	};

	vkCmdBeginRenderPass(buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);

	VkViewport viewport = {
		.x = 0.0f,
		.y = 0.0f,
		.width = renderer->swapchain.extent.width,
		.height = renderer->swapchain.extent.height,
		.minDepth = 0.0f,
		.maxDepth = 1.0f,
	};
	vkCmdSetViewport(buffer, 0, 1, &viewport);

	VkRect2D scissor = {
		.offset = {0, 0},
		.extent = renderer->swapchain.extent
	};

	vkCmdSetScissor(buffer, 0, 1, &scissor);
}

void vlkn_draw(struct vlkn_renderer *renderer, struct vlkn_pipeline *pipeline,
		size_t mesh_len, struct vlkn_mesh meshes[mesh_len]) {
	size_t frame = 0;
	VkCommandBuffer buffer = renderer->command.buffers[frame];

	vkCmdBindPipeline(buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);

	/*
	vkCmdBindDescriptorSets(buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
			pipeline->layout, 0, 1, &desc_sets[current_frame], 0, NULL);
	*/

	for (size_t i = 0; i < mesh_len; i++) {
		vkCmdBindVertexBuffers(buffer, 0, 1, &meshes[i].vertex.buffer, (VkDeviceSize[]){0});
		vkCmdBindIndexBuffer(buffer, meshes[i].index.buffer, 0, VK_INDEX_TYPE_UINT32);
		vkCmdDrawIndexed(buffer, meshes[i].index_count, 1, 0, 0, 0);
		vkCmdPushConstants(buffer, pipeline->layout,
				VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(struct vec3), &meshes[i].position);
	}
}

void vlkn_present(struct vlkn_renderer *renderer) {
	size_t frame = 0;
	VkCommandBuffer buffer = renderer->command.buffers[frame];

	vkCmdEndRenderPass(buffer);
	vlkn_check(vkEndCommandBuffer(buffer));

	VkSubmitInfo submit = {
		.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
		.waitSemaphoreCount = 1,
		.pWaitSemaphores = &renderer->locks.image_available[frame],
		.pWaitDstStageMask = (VkPipelineStageFlags[]) { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT },
		.signalSemaphoreCount = 1,
		.pSignalSemaphores = &renderer->locks.render_finished[frame],
		.commandBufferCount = 1,
		.pCommandBuffers = &renderer->command.buffers[frame]
	};

	if (!vlkn_check(vkQueueSubmit(renderer->gpu.gfx_queue, 1, &submit, renderer->locks.in_flight[frame])))
		return;

	VkPresentInfoKHR present = {
		.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
		.waitSemaphoreCount = 1,
		.pWaitSemaphores = &renderer->locks.render_finished[frame],
		.swapchainCount = 1,
		.pSwapchains = &renderer->swapchain.swapchain,
		.pImageIndices = &idx
	};

	switch (vkQueuePresentKHR(renderer->gpu.present_queue, &present)) {
		case VK_SUCCESS:
			break;
		case VK_SUBOPTIMAL_KHR:
		case VK_ERROR_OUT_OF_DATE_KHR:
			resize_callback(renderer);
			break;
		default:
			abort();
			return;
	}

	wl_display_roundtrip(renderer->win->dpy);
	//ren->current_frame = (ren->current_frame + 1) % MAX_FRAMES;
}