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#ifndef _VLKN_H_
#define _VLKN_H_
#include <vulkan/vulkan.h>
#include <stdbool.h>
struct vlkn_window;
struct vlkn_renderer;
struct vlkn_pipeline;
struct vlkn_buffer {
VkBuffer buffer;
VkDeviceSize size;
VkDeviceMemory memory;
};
struct vec3 {
float x, y, z;
};
struct vec4 {
float x, y, z, w;
};
struct vlkn_vertex {
struct vec3 position;
struct vec3 normal;
struct vec4 color;
};
struct vlkn_mesh {
struct vlkn_buffer vertex;
struct vlkn_buffer index;
size_t index_count;
struct vec3 position;
};
struct vlkn_window *vlkn_window_init(const char *title);
void vlkn_window_destroy(struct vlkn_window *win);
struct vlkn_renderer *vlkn_renderer_init(struct vlkn_window *win);
void vlkn_renderer_destroy(struct vlkn_renderer *renderer);
void vlkn_render(struct vlkn_renderer *renderer);
void vlkn_draw(struct vlkn_renderer *renderer, struct vlkn_pipeline *pipeline,
size_t mesh_len, struct vlkn_mesh meshes[mesh_len]);
void vlkn_present(struct vlkn_renderer *renderer);
struct vlkn_shader {
VkShaderStageFlagBits stages;
VkShaderModule module;
};
// TODO: error enum
bool vlkn_shader_load(struct vlkn_renderer *renderer,
const char *path, VkShaderStageFlagBits stage, struct vlkn_shader *shader);
void vlkn_shader_unload(struct vlkn_renderer *renderer, struct vlkn_shader *shader);
struct vlkn_pipeline_opts {
size_t shader_len;
struct vlkn_shader *shaders;
size_t attrs_len;
VkVertexInputAttributeDescription *attrs;
VkVertexInputBindingDescription attrs_desc;
size_t descriptors_len;
VkDescriptorSetLayoutBinding *descriptors;
size_t push_contant_len;
VkPushConstantRange *push_constants;
};
struct vlkn_pipeline *vlkn_pipeline_init(struct vlkn_renderer *renderer, struct vlkn_pipeline_opts *opts);
struct vlkn_mesh vlkn_mesh_upload(struct vlkn_renderer *renderer, size_t vertex_count, struct vlkn_vertex vertices[vertex_count],
size_t index_count, uint32_t indices[index_count], struct vec3 position);
#endif
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