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-rw-r--r--src/array.h2
-rw-r--r--src/client.c26
-rw-r--r--src/server.c52
3 files changed, 31 insertions, 49 deletions
diff --git a/src/array.h b/src/array.h
index 9affdde..e50ecd4 100644
--- a/src/array.h
+++ b/src/array.h
@@ -17,5 +17,7 @@
#define ARR_APPEND(A) (((A).cap == (A).len) \
? (A).data = realloc((A).data, sizeof *(A).data * ((A).cap = (A).cap ? (A).cap * 2 : 1)) \
: NULL, &((A).data)[(A).len++])
+#define ARR_ITER(A, I) \
+ for (typeof((A).data) (I) = (A).data; (size_t) ((I) - (A).data) < (A).len; (I)++)
#endif
diff --git a/src/client.c b/src/client.c
index 679fcd4..608eeaa 100644
--- a/src/client.c
+++ b/src/client.c
@@ -37,17 +37,13 @@ typedef struct {
player *player_from_id(client *c, entity_id id)
{
- for (size_t i = 0; i < c->players.len; i++)
- if (c->players.data[i].id == id)
- return &c->players.data[i];
+ ARR_ITER(c->players, p) if (p->id == id) return p;
return NULL;
}
entity *entity_from_id(client *c, entity_id id)
{
- for (size_t i = 0; i < c->entities.len; i++)
- if (c->entities.data[i].id == id)
- return &c->entities.data[i];
+ ARR_ITER(c->entities, e) if (e->id == id) return e;
return NULL;
}
@@ -168,8 +164,7 @@ void gfx_render(client *c, uint64_t dtime)
}
// entities
- for (size_t i = 0; i < c->entities.len; i++) {
- entity *e = &c->entities.data[i];
+ ARR_ITER(c->entities, e) {
if (!box2_contains(c->map.bounds, e->pos)) // just to be safe...
continue;
vec2 pos = vec2_sub(e->pos, c->map.bounds.pos);
@@ -207,9 +202,7 @@ void gfx_render(client *c, uint64_t dtime)
void free_players(client *c)
{
- for (size_t i = 0; i < c->players.len; i++)
- free(c->players.data[i].name.data);
-
+ ARR_ITER(c->players, p) free(p->name.data);
free(c->players.data);
c->players.len = 0;
@@ -271,14 +264,11 @@ void map_set_center(client *c, vec2 center)
chunk_clear(c->map);
chunk_copy(c->map, old);
- for (size_t i = 0; i < c->entities.len;) {
- entity *e = &c->entities.data[i];
- if (box2_contains(c->map.bounds, e->pos)) {
- i++;
- continue;
+ ARR_ITER(c->entities, e) {
+ if (!box2_contains(c->map.bounds, e->pos)) {
+ ARR_REMOVE(c->entities, e);
+ e--;
}
-
- ARR_REMOVE(c->entities, e);
}
}
diff --git a/src/server.c b/src/server.c
index bab8c03..db599c7 100644
--- a/src/server.c
+++ b/src/server.c
@@ -76,17 +76,19 @@ typedef struct {
player *player_from_id(game *g, entity_id id)
{
- for (size_t i = 0; i < g->players.len; i++)
- if (g->players.data[i].id == id)
- return &g->players.data[i];
+ ARR_ITER(g->players, p) if (p->id == id) return p;
+ return NULL;
+}
+
+player *player_from_name(game *g, str name)
+{
+ ARR_ITER(g->players, p) if (p->auth && str_eq(p->name, name)) return p;
return NULL;
}
srv_entity *entity_from_id(game *g, entity_id id)
{
- for (size_t i = 0; i < g->entities.len; i++)
- if (g->entities.data[i].base.id == id)
- return &g->entities.data[i];
+ ARR_ITER(g->entities, e) if (e->base.id == id) return e;
return NULL;
}
@@ -158,16 +160,12 @@ static entity_cmd moved_check_update(srv_entity *observer, srv_entity *target, s
void moved_entity(game *g, srv_entity *moved, maybe_pos before, maybe_pos after)
{
- for (size_t i = 0; i < g->players.len; i++) {
- player *p = &g->players.data[i];
- if (!p->auth) continue;
-
+ ARR_ITER(g->players, p) if (p->auth) {
srv_entity *observer = entity_from_id(g, p->id);
if (observer == moved) {
SEND_PKT(p->conn, CPKT_ENTITY,
- for (size_t j = 0; j < g->entities.len; j++) {
- srv_entity *target = &g->entities.data[j];
+ ARR_ITER(g->entities, target) {
entity_cmd cmd = moved_check_update(observer, target, moved, before, after);
if (cmd != ENTITY_CMD_COUNT)
ser_entity_update(&pkt, target, cmd);
@@ -183,8 +181,7 @@ void moved_entity(game *g, srv_entity *moved, maybe_pos before, maybe_pos after)
node *map_node(game *g, vec2 p, int8_t z)
{
- for (size_t i = 0; i < g->maps.len; i++) {
- map *m = &g->maps.data[i];
+ ARR_ITER(g->maps, m) {
if (m->z != z)
continue;
node *n = chunk_index_abs(m->chunk, p);
@@ -336,13 +333,10 @@ bool map_load(game *g, map *m)
void send_players(game *g)
{
- for (size_t i = 0; i < g->players.len; i++) {
- player *to = &g->players.data[i];
- if (to->auth) SEND_PKT(to->conn, CPKT_PLAYERS,
+ ARR_ITER(g->players, to) if (to->auth) {
+ SEND_PKT(to->conn, CPKT_PLAYERS,
ser_u16(&pkt, g->players.len);
- for (size_t i = 0; i < g->players.len; i++) {
- player *p = &g->players.data[i];
- if (!p->auth) continue;
+ ARR_ITER(g->players, p) if (p->auth) {
ser_str(&pkt, p->name);
ser_entity_id(&pkt, p->id);
}
@@ -388,14 +382,13 @@ void game_exit(game *g, int ret)
free(g->motd.data);
free(g->passphrase.data);
- for (size_t i = 0; i < g->maps.len; i++) {
- free(g->maps.data[i].name.data);
- free(g->maps.data[i].chunk.data);
+ ARR_ITER(g->maps, m) {
+ free(m->name.data);
+ free(m->chunk.data);
}
free(g->maps.data);
- for (size_t i = 0; i < g->players.len; i++)
- player_cleanup(&g->players.data[i]);
+ ARR_ITER(g->players, p) player_cleanup(p);
free(g->players.data);
exit(ret);
@@ -413,12 +406,9 @@ bool handle_hi(str pkt, player *p, game *g)
return true; // valid pkt, but invalid passphrase
}
- for (size_t i = 0; i < g->players.len; i++) {
- player *p2 = &g->players.data[i];
- if (p2->auth && str_eq(p2->name, name)) {
- SEND_PKT(p->conn, CPKT_FAIL, ser_fail_reason(&pkt, FAIL_ALREADY_ONLINE);)
- return true;
- }
+ if (player_from_name(g, name)) {
+ SEND_PKT(p->conn, CPKT_FAIL, ser_fail_reason(&pkt, FAIL_ALREADY_ONLINE);)
+ return true;
}
printf("player authenticated as %.*s\n", PSTR(name));