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-rw-r--r--src/server.c187
1 files changed, 154 insertions, 33 deletions
diff --git a/src/server.c b/src/server.c
index 974e396..108ae0d 100644
--- a/src/server.c
+++ b/src/server.c
@@ -44,8 +44,7 @@ typedef struct {
bool auth;
str name;
entity_id id;
- vec2 pos;
- int8_t z;
+ int8_t z; // TODO: move to entity
peer conn;
} player;
@@ -55,9 +54,109 @@ typedef struct {
str passphrase;
array(map) maps;
arraybuf(player) players;
+ arraybuf(entity) entities;
entity_id next_entity;
} game;
+player *player_from_id(game *g, entity_id id)
+{
+ for (size_t i = 0; i < g->players.len; i++)
+ if (g->players.data[i].id == id)
+ return &g->players.data[i];
+ return NULL;
+}
+
+entity *entity_from_id(game *g, entity_id id)
+{
+ for (size_t i = 0; i < g->entities.len; i++)
+ if (g->entities.data[i].id == id)
+ return &g->entities.data[i];
+ return NULL;
+}
+
+box2 player_sight(vec2 center)
+{
+ return box2_around(center, SIGHT_RANGE);
+}
+
+void ser_entity_update(strbuf *w, entity *e, entity_cmd cmd)
+{
+ ser_entity_id(w, e->id);
+ ser_entity_cmd(w, cmd);
+
+ switch (cmd) {
+ case ENTITY_ADD:
+ ser_entity_type(w, e->type);
+ ser_vec2(w, e->pos);
+ switch (e->type) {
+ case ENTITY_FLOWER:
+ ser_flower_type(w, e->flower);
+ break;
+ default: break;
+ }
+ break;
+ case ENTITY_MOVE:
+ ser_vec2(w, e->pos);
+ break;
+ case ENTITY_REMOVE:
+ break;
+ case ENTITY_CMD_COUNT:
+ break; // unreachable
+ }
+}
+
+static vec2 *moved_get_pos(entity *e, entity *moved, vec2 *p_moved)
+{
+ return (e == moved) ? p_moved : &e->pos;
+}
+
+static bool moved_can_see(entity *a, entity *b, entity *moved, vec2 *p_moved)
+{
+ vec2 *p_a = moved_get_pos(a, moved, p_moved);
+ vec2 *p_b = moved_get_pos(b, moved, p_moved);
+ return p_a && p_b && box2_contains(player_sight(*p_a), *p_b);
+}
+
+static entity_cmd moved_check_update(entity *observer, entity *target, entity *moved, vec2 *before, vec2 *after)
+{
+ bool see_before = moved_can_see(observer, target, moved, before);
+ bool see_after = moved_can_see(observer, target, moved, after);
+
+ if (see_before && !see_after)
+ return ENTITY_REMOVE;
+ else if (!see_before && see_after)
+ return ENTITY_ADD;
+ else if (see_before && see_after && target == moved)
+ return ENTITY_MOVE;
+ else
+ return ENTITY_CMD_COUNT;
+}
+
+void moved_entity(game *g, entity *moved, vec2 *before, vec2 *after)
+{
+ for (size_t i = 0; i < g->players.len; i++) {
+ player *p = &g->players.data[i];
+ if (!p->auth) continue;
+
+ entity *observer = entity_from_id(g, p->id);
+
+ if (observer == moved) {
+ SEND_PKT(p->conn, CPKT_ENTITY,
+ for (size_t j = 0; j < g->entities.len; j++) {
+ entity *target = &g->entities.data[j];
+ entity_cmd cmd = moved_check_update(observer, target, moved, before, after);
+ if (cmd != ENTITY_CMD_COUNT)
+ ser_entity_update(&pkt, target, cmd);
+ }
+ )
+ } else {
+ entity_cmd cmd = moved_check_update(observer, moved, moved, before, after);
+ if (cmd != ENTITY_CMD_COUNT)
+ SEND_PKT(p->conn, CPKT_ENTITY, ser_entity_update(&pkt, moved, cmd);)
+ }
+ }
+}
+
node *map_node(game *g, vec2 p, int8_t z)
{
for (size_t i = 0; i < g->maps.len; i++) {
@@ -84,10 +183,24 @@ bool silly_noise(vec2 pos, uint32_t grid, double sillyness, int seed)
y += round(noise2d(y/grid, x/grid, 0, seed) * sillyness);
return x % grid == 0 && y % grid == 0;
-#undef SMOD
}
-void map_load_node(map *m, uvec2 v, color col)
+entity *spawn_entity(game *g, entity_type type, vec2 pos)
+{
+ entity *e = ARR_APPEND(g->entities);
+ e->id = g->next_entity++;
+ e->type = type;
+ e->pos = pos;
+ return e;
+}
+
+void remove_entity(game *g, entity *e)
+{
+ moved_entity(g, e, &e->pos, NULL);
+ ARR_REMOVE(g->entities, e);
+}
+
+void map_load_node(game *g, map *m, uvec2 v, color col)
{
uint32_t ucol = color_to_u32(col);
@@ -101,20 +214,21 @@ void map_load_node(map *m, uvec2 v, color col)
return;
switch (ucol) {
+ case 0xff9de2:
+ spawn_entity(g, ENTITY_FLOWER, pos)->flower = rand() % FLOWER_COUNT;
+ [[fallthrough]];
case 0x00880d: n->type = N_GRASS;
n->variant = silly_noise(pos, 3, 1.0, 0);
break;
case 0x595959: n->type = N_ROCK; n->z = 1; break;
+ case 0x001b51:
+ spawn_entity(g, ENTITY_FLOWER, pos)->flower = FLOWER_DANDELION;
+ [[fallthrough]];
case 0x484848: n->type = N_ROCK; n->z = 2; break;
+ case 0x00ffe8:
+ spawn_entity(g, ENTITY_FLOWER, pos)->flower = FLOWER_DANDELION;
+ [[fallthrough]];
case 0x373737: n->type = N_ROCK; n->z = 3; break;
- case 0x00ffe8: n->type = N_MOUNTAIN_FLOWER;
- n->variant = FLOWER_DANDELION;
- n->z = 3;
- break;
- case 0x001b51: n->type = N_MOUNTAIN_FLOWER;
- n->variant = FLOWER_DANDELION;
- n->z = 2;
- break;
case 0xa09700: n->type = N_PATH; break;
case 0x015100: n->type = N_NEEDLE_TREE; break;
case 0x00c6ff: n->type = N_WATER;
@@ -122,9 +236,6 @@ void map_load_node(map *m, uvec2 v, color col)
n->z = -1;
break;
case 0x5c3b12: n->type = N_PLANK; break;
- case 0xff9de2: n->type = N_VALLEY_FLOWER;
- n->variant = rand() % FLOWER_COUNT;
- break;
case 0x016300: n->type = N_BIG_TREE; break;
case 0xfce84e: n->type = N_SAND;
n->variant = silly_noise(pos, 4, 1.0, 1);
@@ -137,7 +248,7 @@ void map_load_node(map *m, uvec2 v, color col)
}
}
-bool map_load(map *m)
+bool map_load(game *g, map *m)
{
#define TRY(expr, ...) if (!(expr)) { \
fprintf(stderr, __VA_ARGS__); \
@@ -188,7 +299,7 @@ bool map_load(map *m)
}
}*/
- map_load_node(m, UVEC2(x, y), (color) { p[0], p[1], p[2] });
+ map_load_node(g, m, UVEC2(x, y), (color) { p[0], p[1], p[2] });
}
}
@@ -225,7 +336,7 @@ void send_nodes(player *p, game *g, box2 bounds, int8_t z)
)
}
-void player_free(player *p)
+void player_cleanup(player *p)
{
peer_free(&p->conn);
if (p->auth)
@@ -234,11 +345,17 @@ void player_free(player *p)
void player_remove(player *p, game *g)
{
- player_free(p);
+ player_cleanup(p);
bool auth = p->auth;
+ entity_id id = p->id;
+
ARR_REMOVE(g->players, p);
- if (auth) send_players(g);
+
+ if (auth) {
+ remove_entity(g, entity_from_id(g, id));
+ send_players(g);
+ }
}
void game_exit(game *g, int ret)
@@ -253,7 +370,7 @@ void game_exit(game *g, int ret)
free(g->maps.data);
for (size_t i = 0; i < g->players.len; i++)
- player_free(&g->players.data[i]);
+ player_cleanup(&g->players.data[i]);
free(g->players.data);
exit(ret);
@@ -283,18 +400,23 @@ bool handle_hi(str pkt, player *p, game *g)
p->auth = true;
p->name = str_clone(name);
- p->pos.x = p->pos.y = 0;
+
+ entity *e = ARR_APPEND(g->entities);
+ e->id = p->id;
+ e->type = ENTITY_PLAYER;
+ e->pos.x = e->pos.y = 0;
p->z = 0;
SEND_PKT(p->conn, CPKT_HI, ser_str(&pkt, g->motd);)
send_players(g);
- send_nodes(p, g, box2_around(p->pos, SIGHT_RANGE), p->z);
+ moved_entity(g, e, NULL, &e->pos);
+ send_nodes(p, g, player_sight(e->pos), p->z);
return true;
}
-bool handle_move(str pkt, player *p, [[maybe_unused]] game *g)
+bool handle_move(str pkt, player *p, game *g)
{
dir d;
if (!deser_dir(&pkt, &d)) return false;
@@ -303,17 +425,16 @@ bool handle_move(str pkt, player *p, [[maybe_unused]] game *g)
if (vec2_iszero(v))
return false;
+ entity *e = entity_from_id(g, p->id);
+
// yolo
- p->pos = vec2_add(v, p->pos);
- SEND_PKT(p->conn, CPKT_ENTITY,
- ser_u16(&pkt, 1);
- ser_entity_id(&pkt, p->id);
- ser_entity_cmd(&pkt, ENTITY_MOVE);
- ser_vec2(&pkt, p->pos);
- )
+ vec2 old_pos = e->pos;
+ e->pos = vec2_add(v, e->pos);
+
+ moved_entity(g, e, &old_pos, &e->pos);
// TODO: only send newly visible nodes
- send_nodes(p, g, box2_around(p->pos, SIGHT_RANGE), p->z);
+ send_nodes(p, g, player_sight(e->pos), p->z);
return true;
}
@@ -355,7 +476,7 @@ int main()
.chunk = chunk_alloc((box2) { { -50, -50 }, { 100, 100 } }),
};
- if (!map_load(&g.maps.data[0]))
+ if (!map_load(&g, &g.maps.data[0]))
game_exit(&g, EXIT_FAILURE);
if ((g.accept_fd = socket_create("0.0.0.0", "4560", true)) < 0)