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authorLizzy Fleckenstein <eliasfleckenstein@web.de>2023-02-28 18:14:06 +0100
committerLizzy Fleckenstein <eliasfleckenstein@web.de>2023-02-28 18:14:06 +0100
commita87186860ec602c19f0d11528bef2d5123bc7e48 (patch)
tree1a5bfc0b554cd0ed195b61b1bc19f2dd250f8c8c /assets/shaders
parent146702340fbad28f9146d75e298234f63c0d5033 (diff)
downloadmt_client-a87186860ec602c19f0d11528bef2d5123bc7e48.tar.xz
Basic map rendering
Diffstat (limited to 'assets/shaders')
-rw-r--r--assets/shaders/map.wgsl34
1 files changed, 34 insertions, 0 deletions
diff --git a/assets/shaders/map.wgsl b/assets/shaders/map.wgsl
new file mode 100644
index 0000000..f6919a9
--- /dev/null
+++ b/assets/shaders/map.wgsl
@@ -0,0 +1,34 @@
+// Vertex shader
+
+struct VertexInput {
+ @location(0) pos: vec3<f32>,
+ @location(1) tex_coords: vec2<f32>,
+}
+
+struct VertexOutput {
+ @builtin(position) pos: vec4<f32>,
+ @location(0) tex_coords: vec2<f32>,
+}
+
+@group(1) @binding(0) var<uniform> view_proj: mat4x4<f32>;
+@group(2) @binding(0) var<uniform> model: mat4x4<f32>;
+
+@vertex
+fn vs_main(
+ in: VertexInput,
+) -> VertexOutput {
+ var out: VertexOutput;
+ out.pos = view_proj * model * vec4<f32>(in.pos, 1.0);
+ out.tex_coords = in.tex_coords;
+ return out;
+}
+
+// Fragment shader
+
+@group(0) @binding(0) var atlas_texture: texture_2d<f32>;
+@group(0) @binding(1) var atlas_sampler: sampler;
+
+@fragment
+fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
+ return textureSample(atlas_texture, atlas_sampler, in.tex_coords);
+}