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-rw-r--r--spawns.lua83
1 files changed, 0 insertions, 83 deletions
diff --git a/spawns.lua b/spawns.lua
deleted file mode 100644
index d56afbe..0000000
--- a/spawns.lua
+++ /dev/null
@@ -1,83 +0,0 @@
-skycraft.spawn_offset = {x = 3, y = 2, z = 0}
-
-skycraft.starter_mobs = {"mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:pig"}
-
-do
- local file = io.open(minetest.get_modpath("skycraft") .. "/schems/island.we", "r")
- skycraft.island_schem = file:read()
- file:close()
-end
-
-skycraft.savedata.spawns = skycraft.savedata.spawns or {}
-
-function skycraft.get_spawn(player)
- local strpos = player:get_meta():get_string("skycraft:spawn")
- if not strpos == "" then return end
- return minetest.string_to_pos(strpos)
-end
-
-function skycraft.set_spawn(player, pos)
- player:get_meta():set_string("skycraft:spawn", minetest.pos_to_string(pos))
-end
-
-function skycraft.spawn_player(player)
- local spawn = skycraft.get_spawn(player)
- local name = player:get_player_name()
- if not spawn then
- local plot = skycraft.claim_plot(name)
- spawn = {x = plot.x * 62 + 31, z = plot.z * 62 + 31, y = math.random(1600, 2000)}
- minetest.chat_send_player(name, "Creating Island ...")
- skycraft.set_spawn(player, spawn)
- local physics = player:get_physics_override()
- player:set_physics_override({gravity = 0})
- minetest.after(5, function()
- worldedit.deserialize(vector.add(spawn, {x = -6, y = -6, z = -4}), skycraft.island_schem)
- local nametag = name .. "'s Friend"
- local entity = minetest.add_entity(vector.add(spawn, {x = -4.5, y = 1, z = 1.5}), skycraft.starter_mobs[math.random(#skycraft.starter_mobs)])
- entity:get_luaentity().nametag = nametag
- entity:set_properties({nametag = nametag})
- player:set_physics_override(physics)
- end)
- end
- player:set_pos(vector.add(spawn, skycraft.spawn_offset))
-end
-
-minetest.register_on_respawnplayer(function(player)
- local spawn = mcl_spawn.get_spawn_pos(player)
- player:set_pos(spawn)
- return true
-end)
-
-minetest.register_on_mods_loaded(function()
- function mcl_spawn.get_spawn_pos(player)
- local name = player:get_player_name()
- local spawn, custom_spawn
- local bed_spawn = player:get_meta():get_string("mcl_beds:spawn")
- if bed_spawn and bed_spawn ~= "" then
- spawn, custom_spawn = minetest.string_to_pos(bed_spawn), true
- end
- if spawn and custom_spawn then
- local node_bed = skycraft.get_far_node(spawn)
- local node_up1 = skycraft.get_far_node(vector.add(spawn, {x = 0, y = 1, z = 0}))
- local node_up2 = skycraft.get_far_node(vector.add(spawn, {x = 0, y = 2, z = 0}))
- local bgroup = minetest.get_item_group(node_bed.name, "bed")
- local def1 = minetest.registered_nodes[node_up1.name]
- local def2 = minetest.registered_nodes[node_up2.name]
- if bgroup ~= 1 and bgroup ~= 2 or def1.walkable or def2.walkable or def1.damage_per_second and def1.damage_per_second > 0 or def2.damage_per_second and def2.damage_per_second > 0 then
- if bgroup ~= 1 and bgroup ~= 2 then
- mcl_spawn.set_spawn_pos(player, nil)
- end
- spawn, custom_spawn = nil, false
- minetest.chat_send_player(name, minetest.get_translator("mcl_beds")("Your spawn bed was missing or blocked."))
- end
- end
- if not spawn then
- spawn = mcl_spawn.get_world_spawn_pos(), false
- end
- local island_spawn = skycraft.get_spawn(player)
- if not custom_spawn and island_spawn then
- spawn = vector.add(island_spawn, skycraft.spawn_offset)
- end
- return spawn, custom_spawn
- end
-end)