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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao_mobv2.h"
/*
MobV2SAO
*/
MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
Settings *init_properties):
ServerActiveObject(env, pos),
m_move_type("ground_nodes"),
m_speed(0,0,0),
m_last_sent_position(0,0,0),
m_oldpos(0,0,0),
m_yaw(0),
m_counter1(0),
m_counter2(0),
m_age(0),
m_touching_ground(false),
m_hp(10),
m_walk_around(false),
m_walk_around_timer(0),
m_next_pos_exists(false),
m_shoot_reload_timer(0),
m_shooting(false),
m_shooting_timer(0),
m_falling(false),
m_disturb_timer(100000),
m_random_disturb_timer(0),
m_shoot_y(0)
{
ServerActiveObject::registerType(getType(), create);
m_properties = new Settings();
if(init_properties)
m_properties->update(*init_properties);
m_properties->setV3F("pos", pos);
setPropertyDefaults();
readProperties();
}
MobV2SAO::~MobV2SAO()
{
delete m_properties;
}
ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
Settings properties;
properties.parseConfigLines(is, "MobArgsEnd");
MobV2SAO *o = new MobV2SAO(env, pos, &properties);
return o;
}
std::string MobV2SAO::getStaticData()
{
updateProperties();
std::ostringstream os(std::ios::binary);
m_properties->writeLines(os);
return os.str();
}
std::string MobV2SAO::getClientInitializationData()
{
//infostream<<__FUNCTION_NAME<<std::endl;
updateProperties();
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
Settings client_properties;
/*client_properties.set("version", "0");
client_properties.updateValue(*m_properties, "pos");
client_properties.updateValue(*m_properties, "yaw");
client_properties.updateValue(*m_properties, "hp");*/
// Just send everything for simplicity
client_properties.update(*m_properties);
std::ostringstream os2(std::ios::binary);
client_properties.writeLines(os2);
compressZlib(os2.str(), os);
return os.str();
}
void MobV2SAO::step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
assert(m_env);
Map *map = &m_env->getMap();
m_age += dtime;
if(m_die_age >= 0.0 && m_age >= m_die_age){
m_removed = true;
return;
}
m_random_disturb_timer += dtime;
if(m_random_disturb_timer >= 5.0)
{
m_random_disturb_timer = 0;
// Check connected players
core::list<Player*> players = m_env->getPlayers(true);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
f32 dist = m_base_position.getDistanceFrom(playerpos);
if(dist < BS*16)
{
if(myrand_range(0,3) == 0){
actionstream<<"Mob id="<<m_id<<" at "
<<PP(m_base_position/BS)
<<" got randomly disturbed by "
<<player->getName()<<std::endl;
m_disturbing_player = player->getName();
m_disturb_timer = 0;
break;
}
}
}
}
Player *disturbing_player =
m_env->getPlayer(m_disturbing_player.c_str());
v3f disturbing_player_off = v3f(0,1,0);
v3f disturbing_player_norm = v3f(0,1,0);
float disturbing_player_distance = 1000000;
float disturbing_player_dir = 0;
if(disturbing_player){
disturbing_player_off =
disturbing_player->getPosition() - m_base_position;
disturbing_player_distance = disturbing_player_off.getLength();
disturbing_player_norm = disturbing_player_off;
disturbing_player_norm.normalize();
disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
disturbing_player_norm.X);
}
m_disturb_timer += dtime;
if(!m_falling)
{
m_shooting_timer -= dtime;
if(m_shooting_timer <= 0.0 && m_shooting){
m_shooting = false;
std::string shoot_type = m_properties->get("shoot_type");
v3f shoot_pos(0,0,0);
shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
if(shoot_type == "fireball"){
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
dir.Y = m_shoot_y;
dir.normalize();
v3f speed = dir * BS * 10.0;
v3f pos = m_base_position + shoot_pos;
infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
<<" shooting fireball from "<<PP(pos)
<<" at speed "<<PP(speed)<<std::endl;
Settings properties;
properties.set("looks", "fireball");
properties.setV3F("speed", speed);
properties.setFloat("die_age", 5.0);
properties.set("move_type", "constant_speed");
properties.setFloat("hp", 1000);
properties.set("lock_full_brightness", "true");
properties.set("player_hit_damage", "9");
properties.set("player_hit_distance", "2");
properties.set("player_hit_interval", "1");
ServerActiveObject *obj = new MobV2SAO(m_env,
pos, &properties);
//m_env->addActiveObjectAsStatic(obj);
m_env->addActiveObject(obj);
} else {
infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
<<": Unknown shoot_type="<<shoot_type
<<std::endl;
}
}
m_shoot_reload_timer += dtime;
float reload_time = 15.0;
if(m_disturb_timer <= 15.0)
reload_time = 3.0;
bool shoot_without_player = false;
if(m_properties->getBool("mindless_rage"))
shoot_without_player = true;
if(!m_shooting && m_shoot_reload_timer >= reload_time &&
!m_next_pos_exists &&
(m_disturb_timer <= 60.0 || shoot_without_player))
{
m_shoot_y = 0;
if(m_disturb_timer < 60.0 && disturbing_player &&
disturbing_player_distance < 16*BS &&
fabs(disturbing_player_norm.Y) < 0.8){
m_yaw = disturbing_player_dir;
sendPosition();
m_shoot_y += disturbing_player_norm.Y;
} else {
m_shoot_y = 0.01 * myrand_range(-30,10);
}
m_shoot_reload_timer = 0.0;
m_shooting = true;
m_shooting_timer = 1.5;
{
std::ostringstream os(std::ios::binary);
// command (2 = shooting)
writeU8(os, AO_Message_type::Shoot);
// time
writeF1000(os, m_shooting_timer + 0.1);
// bright?
writeU8(os, true);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
}
if(m_move_type == "ground_nodes")
{
if(!m_shooting){
m_walk_around_timer -= dtime;
if(m_walk_around_timer <= 0.0){
m_walk_around = !m_walk_around;
if(m_walk_around)
m_walk_around_timer = 0.1*myrand_range(10,50);
else
m_walk_around_timer = 0.1*myrand_range(30,70);
}
}
/* Move */
if(m_next_pos_exists){
v3f pos_f = m_base_position;
v3f next_pos_f = intToFloat(m_next_pos_i, BS);
v3f v = next_pos_f - pos_f;
m_yaw = atan2(v.Z, v.X) / PI * 180;
v3f diff = next_pos_f - pos_f;
v3f dir = diff;
dir.normalize();
float speed = BS * 0.5;
if(m_falling)
speed = BS * 3.0;
dir *= dtime * speed;
bool arrived = false;
if(dir.getLength() > diff.getLength()){
dir = diff;
arrived = true;
}
pos_f += dir;
m_base_position = pos_f;
if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
m_next_pos_exists = false;
}
}
v3s16 pos_i = floatToInt(m_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
if(!m_next_pos_exists){
/* Check whether to drop down */
if(checkFreePosition(map,
pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
m_next_pos_i = pos_i + v3s16(0,-1,0);
m_next_pos_exists = true;
m_falling = true;
} else {
m_falling = false;
}
}
if(m_walk_around)
{
if(!m_next_pos_exists){
/* Find some position where to go next */
v3s16 dps[3*3*3];
int num_dps = 0;
for(int dx=-1; dx<=1; dx++)
for(int dy=-1; dy<=1; dy++)
for(int dz=-1; dz<=1; dz++){
if(dx == 0 && dy == 0)
continue;
if(dx != 0 && dz != 0 && dy != 0)
continue;
dps[num_dps++] = v3s16(dx,dy,dz);
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
for(int i=0; i<num_dps; i++){
v3s16 p = dps[order[i]] + pos_i;
bool is_free = checkFreeAndWalkablePosition(map,
p + pos_size_off, size_blocks);
if(!is_free)
continue;
m_next_pos_i = p;
m_next_pos_exists = true;
break;
}
}
}
}
else if(m_move_type == "constant_speed")
{
m_base_position += m_speed * dtime;
v3s16 pos_i = floatToInt(m_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
if(!free){
explodeSquare(map, pos_i, v3s16(3,3,3));
m_removed = true;
return;
}
}
else
{
errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
<<m_move_type<<"\""<<std::endl;
}
if(send_recommended == false)
return;
if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
sendPosition();
}
}
void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
if(!puncher)
return;
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
// A quick hack; SAO description is player name for player
std::string playername = puncher->getDescription();
Map *map = &m_env->getMap();
actionstream<<playername<<" punches mob id="<<m_id
<<" at "<<PP(m_base_position/BS)<<std::endl;
m_disturb_timer = 0;
m_disturbing_player = playername;
m_next_pos_exists = false; // Cancel moving immediately
m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
v3f new_base_position = m_base_position + dir * BS;
{
v3s16 pos_i = floatToInt(new_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
if(free)
m_base_position = new_base_position;
}
sendPosition();
// "Material" properties of the MobV2
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
}
bool MobV2SAO::isPeaceful()
{
return m_properties->getBool("is_peaceful");
}
void MobV2SAO::sendPosition()
{
m_last_sent_position = m_base_position;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, AO_Message_type::SetPosition);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
void MobV2SAO::setPropertyDefaults()
{
m_properties->setDefault("is_peaceful", "false");
m_properties->setDefault("move_type", "ground_nodes");
m_properties->setDefault("speed", "(0,0,0)");
m_properties->setDefault("age", "0");
m_properties->setDefault("yaw", "0");
m_properties->setDefault("pos", "(0,0,0)");
m_properties->setDefault("hp", "0");
m_properties->setDefault("die_age", "-1");
m_properties->setDefault("size", "(1,2)");
m_properties->setDefault("shoot_type", "fireball");
m_properties->setDefault("shoot_y", "0");
m_properties->setDefault("mindless_rage", "false");
}
void MobV2SAO::readProperties()
{
m_move_type = m_properties->get("move_type");
m_speed = m_properties->getV3F("speed");
m_age = m_properties->getFloat("age");
m_yaw = m_properties->getFloat("yaw");
m_base_position = m_properties->getV3F("pos");
m_hp = m_properties->getS32("hp");
m_die_age = m_properties->getFloat("die_age");
m_size = m_properties->getV2F("size");
}
void MobV2SAO::updateProperties()
{
m_properties->set("move_type", m_move_type);
m_properties->setV3F("speed", m_speed);
m_properties->setFloat("age", m_age);
m_properties->setFloat("yaw", m_yaw);
m_properties->setV3F("pos", m_base_position);
m_properties->setS32("hp", m_hp);
m_properties->setFloat("die_age", m_die_age);
m_properties->setV2F("size", m_size);
m_properties->setS32("version", 0);
}
void MobV2SAO::doDamage(u16 d)
{
infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
if(d < m_hp)
{
m_hp -= d;
}
else
{
actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
<<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
// Die
m_hp = 0;
m_removed = true;
}
{
std::ostringstream os(std::ios::binary);
// command (1 = damage)
writeU8(os, AO_Message_type::TakeDamage);
// amount
writeU16(os, d);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
// Prototype
MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
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