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path: root/games/devtest/mods/callbacks/items.lua
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--
-- Item callbacks
--

minetest.register_craftitem("callbacks:callback_item_1", {
	description = "Callback test item 1\n(Use/Drop + Sneak to switch to item 2)",
	inventory_image = "callbacks_callback_item_1.png",
	wield_image = "callbacks_callback_item_1.png",

	on_secondary_use = function(itemstack, user, pointed_thing)
		minetest.log("[callbacks:callback_item_1 on_secondary_use] " .. itemstack:get_name())
		local ctrl = user and user:get_player_control() or {}
		if ctrl.sneak then
			itemstack = ItemStack(itemstack)
			itemstack:set_name("callbacks:callback_item_2")
			return itemstack
		end
	end,

	on_drop = function(itemstack, dropper, pos)
		minetest.log("[callbacks:callback_item_1 on_drop] " .. itemstack:get_name())
		local ctrl = dropper and dropper:get_player_control() or {}
		if ctrl.sneak then
			itemstack = ItemStack(itemstack)
			itemstack:set_name("callbacks:callback_item_2")
		end

		return minetest.item_drop(itemstack, dropper, pos)
	end,

	on_pickup = function(itemstack, picker, pointed_thing, ...)
		minetest.log("[callbacks:callback_item_1 on_pickup]")
		assert(pointed_thing.ref:get_luaentity().name == "__builtin:item")
		local ctrl = picker and picker:get_player_control() or {}
		if ctrl.aux1 then
			-- Debug message
			minetest.log(dump({...}))
		end
		if ctrl.sneak then
			-- Pick up one item of the other kind at once
			local taken = itemstack:take_item()
			taken:set_name("callbacks:callback_item_2")
			local leftover = minetest.item_pickup(taken, picker, pointed_thing, ...)
			leftover:set_name("callbacks:callback_item_1")
			itemstack:add_item(leftover)
			return itemstack
		elseif ctrl.up then
			-- Don't pick up
			return
		elseif ctrl.left then
			-- Eat it
			return minetest.do_item_eat(2, nil, itemstack, picker, pointed_thing)
		else
			-- Normal: pick up everything
			return minetest.item_pickup(itemstack, picker, pointed_thing, ...)
		end
	end,

	on_use = function(itemstack, user, pointed_thing)
		minetest.log("[callbacks:callback_item_1 on_use] " .. itemstack:get_name())
		local ctrl = user and user:get_player_control() or {}
		if ctrl.sneak then
			itemstack = ItemStack(itemstack)
			itemstack:set_name("callbacks:callback_item_2")
			return itemstack
		end
	end,

	after_use = function(itemstack, user, node, digparams) -- never called
		minetest.log("[callbacks:callback_item_1 after_use]")
		local ctrl = user and user:get_player_control() or {}
		if ctrl.up then
			itemstack = ItemStack(itemstack)
			itemstack:set_name("callbacks:callback_item_2")
			return itemstack
		end
	end,
})

minetest.register_craftitem("callbacks:callback_item_2", {
	description = "Callback test item 2\n(Use to switch to item 1)",
	inventory_image = "callbacks_callback_item_2.png",
	wield_image = "callbacks_callback_item_2.png",

	on_use = function(itemstack, user, pointed_thing)
		minetest.log("[callbacks:callback_item_2 on_use]")
		itemstack = ItemStack(itemstack)
		itemstack:set_name("callbacks:callback_item_1")
		return itemstack
	end,
})

minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...)
	assert(not pointed_thing or pointed_thing.ref:get_luaentity().name == "__builtin:item")

	local item_name = itemstack:get_name()
	if item_name ~= "callbacks:callback_item_1" and item_name ~= "callbacks:callback_item_2" then
		return
	end
	minetest.log("["..item_name.." register_on_item_pickup]")

	local ctrl = picker and picker:get_player_control() or {}
	if item_name == "callbacks:callback_item_2" and not ctrl.sneak then
		-- Same here. Pick up the other item type.
		itemstack:set_name("callbacks:callback_item_1")
		return picker:get_inventory():add_item("main", itemstack)
	end
end)