Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-30 | Allow rotating entity selectionboxes (#12379) | Lars Müller | |
2022-10-28 | Fix incorrect culling introduced by ##12710 (#12887) | lhofhansl | |
2022-10-27 | Safety check the map's blocksize (#12895) | lhofhansl | |
2022-10-26 | Shadow list improvements (#12898) | x2048 | |
* Remove redundant checks when attaching SM texture to entities. Some of the checks were broken, leading to crashes when shadow intensity is set to 0 * Avoid memory leak in shadow casters list when wield mesh changes item stacks | |||
2022-10-24 | GUIInventoryList: Keep item size while moving (#12896) | Jean-Patrick Guerrero | |
2022-10-23 | Check sizeof(int) and sizeof(size_t) | Jude Melton-Houghton | |
2022-10-21 | guiChatConsole: fix the unicode characters crowded together on prompt (#12867) | Riceball LEE | |
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2022-10-21 | Fix formspec focus (#12795) | DS | |
2022-10-18 | Check for falling `float` nodes in liquid transform (#12862) | Jude Melton-Houghton | |
2022-10-18 | Implement vector and node conversion in Lua (#12609) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-17 | Take geographic distance into account for server list ordering (#12790) | sfan5 | |
2022-10-17 | LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626) | SmallJoker | |
2022-10-15 | Exclude MSVC from new Lua sanity check | sfan5 | |
2022-10-13 | Other minor CMake improvements | sfan5 | |
2022-10-13 | Defer searching for libintl to CMake | sfan5 | |
resolves #12800 | |||
2022-10-13 | Get rid of LuaJIT linking workarounds | sfan5 | |
...and replace them with a cautionary warning message if someone uses an old version. The detection is kind of a hack but no choice as upstream is not interested in version numbering. | |||
2022-10-13 | Add extra check in case someone tries to unbundle Lua | sfan5 | |
2022-10-13 | Speed up find_nodes_in_area (#12845) | Jude Melton-Houghton | |
2022-10-13 | object ids are u16, not s16 (#12848) | fluxionary | |
2022-10-13 | Use enum to define custom registry indices | Jude Melton-Houghton | |
2022-10-13 | Test on-lighting node param1 in lighting test | Jude Melton-Houghton | |
2022-10-09 | Embed data directly in mapblocks | Jude Melton-Houghton | |
2022-10-09 | Remove unused MapBlock functionality | Jude Melton-Houghton | |
2022-10-09 | Optimize lighting calculation (#12797) | Jude Melton-Houghton | |
2022-10-09 | add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771) | fluxionary | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-06 | Only set quicktune keybinds in debug builds (#12779) | ROllerozxa | |
2022-10-04 | Use legacy call when rendering to a single texture | x2048 | |
Fixes depth buffer in when undersampling > 1 | |||
2022-10-04 | Consolidate API object code (#12728) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-03 | Disable -ffinite-math-only (#12832) | Jude Melton-Houghton | |
2022-09-30 | Implement tool use sounds | sfan5 | |
2022-09-30 | Clean up Game::handleDigging() and some related parts | sfan5 | |
2022-09-30 | Improve double tap for jump detection (#12793) | Muhammad Rifqi Priyo Susanto | |
2022-09-30 | Avert collision static detection rounding error (#12822) | Jude Melton-Houghton | |
2022-09-30 | Fix inconsistent craft replacements (#9250) (#12819) | Wuzzy | |
2022-09-29 | Fix error msg if craft replacement w/ full inv (#12820) | Wuzzy | |
2022-09-29 | Bloom (#12791) | x2048 | |
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. | |||
2022-09-29 | Add crosshair support for Android (#7865) | Muhammad Rifqi Priyo Susanto | |
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2022-09-28 | Add zstd compression support (#12515) | 20kdc | |
2022-09-27 | Pause shader animation timer in singleplayer pause menu (#12766) | DS | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-27 | Restore and enhance bouncy behavior (#11939) | pecksin | |
2022-09-27 | Add unittests for item movement code (#11885) | savilli | |
2022-09-26 | Fix liquid drawtype faces sometimes not rendering (#12807) | Wuzzy | |
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-26 | Modify PUC Lua to wrap C++ exceptions (#12445) | Jude Melton-Houghton | |
2022-09-26 | Add lighting test and benchmark (#12802) | Jude Melton-Houghton | |
2022-09-25 | Fix two spelling mistakes | Tobias Frost | |
Co-authored-by: Tobias Frost <tobi@debian.org> | |||
2022-09-20 | Fix formula used for acceleration (#12353) | Lars Müller | |
2022-09-20 | Rename a variable in localplayer.h, resolves a TODO | DS | |
2022-09-20 | Simplify bit flip in sha1.cpp | ndren | |
2022-09-18 | Catch exceptions in SQLite3 callback | Jude Melton-Houghton | |