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2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-28Fix incorrect culling introduced by ##12710 (#12887)lhofhansl
2022-10-27Safety check the map's blocksize (#12895)lhofhansl
2022-10-26Shadow list improvements (#12898)x2048
* Remove redundant checks when attaching SM texture to entities. Some of the checks were broken, leading to crashes when shadow intensity is set to 0 * Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-24GUIInventoryList: Keep item size while moving (#12896)Jean-Patrick Guerrero
2022-10-23Check sizeof(int) and sizeof(size_t)Jude Melton-Houghton
2022-10-21guiChatConsole: fix the unicode characters crowded together on prompt (#12867)Riceball LEE
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21Fix formspec focus (#12795)DS
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-17Take geographic distance into account for server list ordering (#12790)sfan5
2022-10-17LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)SmallJoker
2022-10-15Exclude MSVC from new Lua sanity checksfan5
2022-10-13Other minor CMake improvementssfan5
2022-10-13Defer searching for libintl to CMakesfan5
resolves #12800
2022-10-13Get rid of LuaJIT linking workaroundssfan5
...and replace them with a cautionary warning message if someone uses an old version. The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13Add extra check in case someone tries to unbundle Luasfan5
2022-10-13Speed up find_nodes_in_area (#12845)Jude Melton-Houghton
2022-10-13object ids are u16, not s16 (#12848)fluxionary
2022-10-13Use enum to define custom registry indicesJude Melton-Houghton
2022-10-13Test on-lighting node param1 in lighting testJude Melton-Houghton
2022-10-09Embed data directly in mapblocksJude Melton-Houghton
2022-10-09Remove unused MapBlock functionalityJude Melton-Houghton
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-10-06Only set quicktune keybinds in debug builds (#12779)ROllerozxa
2022-10-04Use legacy call when rendering to a single texturex2048
Fixes depth buffer in when undersampling > 1
2022-10-04Consolidate API object code (#12728)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-03Disable -ffinite-math-only (#12832)Jude Melton-Houghton
2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-30Avert collision static detection rounding error (#12822)Jude Melton-Houghton
2022-09-30Fix inconsistent craft replacements (#9250) (#12819)Wuzzy
2022-09-29Fix error msg if craft replacement w/ full inv (#12820)Wuzzy
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-27Pause shader animation timer in singleplayer pause menu (#12766)DS
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27Restore and enhance bouncy behavior (#11939)pecksin
2022-09-27Add unittests for item movement code (#11885)savilli
2022-09-26Fix liquid drawtype faces sometimes not rendering (#12807)Wuzzy
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26Modify PUC Lua to wrap C++ exceptions (#12445)Jude Melton-Houghton
2022-09-26Add lighting test and benchmark (#12802)Jude Melton-Houghton
2022-09-25Fix two spelling mistakesTobias Frost
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-20Fix formula used for acceleration (#12353)Lars Müller
2022-09-20Rename a variable in localplayer.h, resolves a TODODS
2022-09-20Simplify bit flip in sha1.cppndren
2022-09-18Catch exceptions in SQLite3 callbackJude Melton-Houghton