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2022-10-13Defer searching for libintl to CMakesfan5
resolves #12800
2022-10-13Get rid of LuaJIT linking workaroundssfan5
...and replace them with a cautionary warning message if someone uses an old version. The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13Add extra check in case someone tries to unbundle Luasfan5
2022-10-13Speed up find_nodes_in_area (#12845)Jude Melton-Houghton
2022-10-13object ids are u16, not s16 (#12848)fluxionary
2022-10-13Use enum to define custom registry indicesJude Melton-Houghton
2022-10-13Test on-lighting node param1 in lighting testJude Melton-Houghton
2022-10-09Embed data directly in mapblocksJude Melton-Houghton
2022-10-09Remove unused MapBlock functionalityJude Melton-Houghton
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-10-06Only set quicktune keybinds in debug builds (#12779)ROllerozxa
2022-10-04Use legacy call when rendering to a single texturex2048
Fixes depth buffer in when undersampling > 1
2022-10-04Consolidate API object code (#12728)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-03Disable -ffinite-math-only (#12832)Jude Melton-Houghton
2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-30Avert collision static detection rounding error (#12822)Jude Melton-Houghton
2022-09-30Fix inconsistent craft replacements (#9250) (#12819)Wuzzy
2022-09-29Fix error msg if craft replacement w/ full inv (#12820)Wuzzy
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-27Pause shader animation timer in singleplayer pause menu (#12766)DS
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27Restore and enhance bouncy behavior (#11939)pecksin
2022-09-27Add unittests for item movement code (#11885)savilli
2022-09-26Fix liquid drawtype faces sometimes not rendering (#12807)Wuzzy
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26Modify PUC Lua to wrap C++ exceptions (#12445)Jude Melton-Houghton
2022-09-26Add lighting test and benchmark (#12802)Jude Melton-Houghton
2022-09-25Fix two spelling mistakesTobias Frost
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-20Fix formula used for acceleration (#12353)Lars Müller
2022-09-20Rename a variable in localplayer.h, resolves a TODODS
2022-09-20Simplify bit flip in sha1.cppndren
2022-09-18Catch exceptions in SQLite3 callbackJude Melton-Houghton
2022-09-18Allow getmetatable in CSM (#12776)Jude Melton-Houghton
2022-09-18Client map: do frustum culling via planes (#12710)DS
2022-09-16Fix UAF in craft recipes (#12763)savilli
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16Add support for MINETEST_USERDATA environment variable (#12639)William Breathitt Gray
The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups.
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-13Fix tooltips for dropdown, scrollbar and more (#12747)DS
2022-09-12Mainmenu: Properly sort mods and games (#12758)SmallJoker
This also removes trivial and unused pkgmgr functions Fixes a bug caused by sorting in 2133fc8
2022-09-11Fix potential use-after-free with item metadata (#12729)Jude Melton-Houghton
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-10Allow looped animation to be used safely with old clientssfan5
fixes #12657
2022-09-10Chat weblink: remove comma as delimiter (#12730)pecksin
2022-09-06Add documentation of sun/moon orientation/scale differences (#12145)DS
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-04Convert entity glow value to color space before adding to the lightx2048