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AgeCommit message (Expand)Author
2014-11-30Scale form elements consistentlyZefram
2014-11-30Implement proper font handlingsapier
2014-11-29noise: Throw exception on noise allocation failurekwolekr
2014-11-29Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker
2014-11-28Fix regression with command line --go optionCraig Robbins
2014-11-26Don't corrupt stepheight when setting other propertiesCiaran Gultnieks
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl
2014-11-27added enable_build_where_you_stand optionSokomine
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins
2014-11-23refactor main.cppCraig Robbins
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
2014-11-22Fix compiling if no endian.h foundPavel Puchkin
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-11-21Optimise getTileInfo()Craig Robbins
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky
2014-11-19Clean up rollbackShadowNinja
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl
2014-11-15Fix double free bug when server is shut downCraig Robbins
2014-11-14Fix NoisePerlin3DEased return valuekwolekr
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
2014-11-13Fix compilation under some Linux distributionskwolekr
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr
2014-11-12Add eased 3d point-value noise functionskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl
2014-11-10Merge pull request #1825 from Zeno-/control_key_cacheZeno-
2014-11-10Create faster key cache for main game loop (client)Craig Robbins
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-11-08Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins
2014-11-08Fix regressions and minor improvements in refactor_the_gameCraig Robbins
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat