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hud_font_style
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Age
Commit message (
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Author
2021-11-19
Fix local digging animation (#11772)
savilli
2021-11-10
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-11-01
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-10-31
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
Automatically package MinGW runtime in buildbot
sfan5
2021-10-31
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-25
Fix crash on hypertext[] with not enough parts
rubenwardy
2021-10-25
Fixes around emerge handling
sfan5
2021-10-25
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-22
Fix no_texture.png activation w/ simple leaves
Wuzzy
2021-10-20
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-15
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
Use scoped app storage on Android (#11466)
rubenwardy
2021-10-15
Make /status message easier to read
Wuzzy
2021-10-13
Add embedded PNG texture modifier (#11498)
hecks
2021-10-12
Remove broken timeout behaviour
sfan5
2021-10-12
Fix player HP desync between client and server
savilli
2021-10-12
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-07
Move instead of copy during content install if possible
sfan5
2021-10-07
Move archive extraction in content store to async job
sfan5
2021-10-07
Make fs::extractZipFile thread-safe
sfan5
2021-10-07
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-05
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-01
Improvements to colored shadows (#11516)
x2048
2021-10-01
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-09-27
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
Various code improvements
SmallJoker
2021-09-26
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-22
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-19
Fix src/util/string.cpp on NetBSD
nia
2021-09-19
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
Fix trivial typos
sfan5
2021-09-19
Add preprocessor check for weird (incorrect) build configurations
sfan5
2021-09-17
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
HybridDog
2021-09-15
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-14
Chop game background in mainmenu (#10796)
Lars Müller
2021-09-14
Add Windows-specific CreateTempFile() implementation
sfan5
2021-09-12
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-11
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
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