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AgeCommit message (Expand)Author
2015-01-11Disable sound and key binding settings in "pause" menu on androidsapier
2015-01-11Fix invalid stepheight increase calculation on androidsapier
2015-01-11Increase stepheight on android by 0.5 to smoothen movementsapier
2015-01-10Fix clipping rectangle of GUITable row highlightKahrl
2015-01-10Change default font sizes to 14(freetype) and 10(non-freetype)sfan5
2015-01-10Set default value for ENABLE_REDIS to 0sfan5
2015-01-09Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier
2015-01-09Remove automatic consistent formspec size <-> font size (now has to be done m...sapier
2015-01-10Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins
2015-01-09Fix logic of checkbox formspec element validity checkingKahrl
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2015-01-09Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier
2015-01-09Fix facedir > 23 causes segfault in clientCraig Robbins
2015-01-09Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier
2015-01-08Remove included SQLite3ShadowNinja
2015-01-08Add SQLite3 libraries to buildbotsfan5
2015-01-08Return step smoothing value to 23paramat
2015-01-07Mapgen V6: Re-enable liquid flowingkwolekr
2015-01-07Fix direction property of HUDrubenwardy
2015-01-07Fix emerge thread not cleaning up emerge queue on shutdownsapier
2015-01-07Fix andorid build errorsapier
2015-01-06Implement X11 dpi autodetectionsapier
2015-01-06Fixes for androidsapier
2015-01-05Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
2015-01-04Exclude vertical mapblock borders when setting lightkwolekr
2015-01-04NodeDef: Clear NodeResolver related entries too in clear()kwolekr
2015-01-04Add minetest.generate_ores() and minetest.generate_decorations()kwolekr
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2015-01-04Add warning about using deprecated fields in Mapgen API and update docskwolekr
2015-01-04LuaVoxelManip: Error when given out-of-bounds areakwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
2015-01-04Update bundled SQLite to 3.8.7.4Kahrl
2015-01-03Deduplicate code and use stdlib in string functionsShadowNinja
2015-01-03Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr
2015-01-02More consistent progress bar from 0-100 on startupsapier
2015-01-02Fix rounding error in font size making main menu and in game font sizes incon...sapier
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
2015-01-01Mgv7: Remove range limits on mountain height to enable modification through ....paramat
2014-12-30Fix map parameter load orderkwolekr
2014-12-31Add display_gamma option for clientCraig Robbins
2014-12-30Fix endian.h include for FreeBSDDmitry Marakasov
2014-12-30Cleanup updateCameraDirection and fix random input not workingCraig Robbins
2014-12-30Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr
2014-12-30Decoration: Fix default parameter valueskwolekr
2014-12-29Add support back for resolving group names in NodeResolverkwolekr
2014-12-29Fix some lingering code style issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr