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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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Age
Commit message (
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Author
2023-03-07
Add setting to mirror hands
Elias Fleckenstein
2023-03-07
Dual wielding
Lizzy Fleckenstein
2023-03-05
Reduce server CPU consumed by occlusion culling. (#13260)
lhofhansl
2023-03-05
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)
ROllerozxa
2023-03-05
Tile: Fix segfault caused by invalid PNG data
SmallJoker
2023-03-03
Remove accidental emacs files.
Lars
2023-03-03
Log server map send cycle time. (#13259)
lhofhansl
2023-03-02
Re-enable verbose logging on Android
sfan5
2023-03-02
Enable connected glass by default (#13242)
PrairieWind
2023-03-01
Drop dependency on IrrCompileConfig
numzero
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2023-02-27
Fix for #13255: Check if client has a block even if the server has unloaded i...
lhofhansl
2023-02-26
Don't expire blocks visible to the client. (#13255)
lhofhansl
2023-02-26
Sky: transmit body_orbit_tilt to client. (#13193)
sofar
2023-02-22
Fix a -Wreorder warning
DS
2023-02-21
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13...
lhofhansl
2023-02-20
Fix rounding errors when slicing the shadow draw list (#13226)
x2048
2023-02-20
Add chat HUD flag (#13189)
Alex
2023-02-18
Fix typo and missing entry in serveropcodes
paradust7
2023-02-18
Remove dead code behind Irrlicht version checks
sfan5
2023-02-18
Source image tracking in tile generation (#12514)
20kdc
2023-02-16
Add mesh-holding blocks to shadow drawlist. (#13203)
lhofhansl
2023-02-08
Generalize mesh chunking, and make it configurable. (#13179)
lhofhansl
2023-02-01
Separate drawlist from non-rendered blocks. (#13176)
lhofhansl
2023-01-31
8x block meshes (#13133)
x2048
2023-01-24
Display whole profiler numbers up to 999999 without scientific notation. (#13...
lhofhansl
2023-01-23
Remove the 'loops' occlusion culler (#13169)
x2048
2023-01-23
Decrease minimum for repeat_place_time (#13165)
DS
2023-01-23
Implement --debugger option to improve UX when debugging crashes (#13157)
sfan5
2023-01-23
Clear exposure compensation state textures on creation (#13151)
x2048
2023-01-19
Fix concurrency in texture source (#13150)
x2048
2023-01-16
Revisit F6 statistics formatting (#13126)
SmallJoker
2023-01-14
Improve chat history (#12975)
Jude Melton-Houghton
2023-01-14
Disable Prometheus in singleplayer mode
sfan5
2023-01-12
Improve `MetaDataRef:{get,set}_float` precision (#13130)
Jude Melton-Houghton
2023-01-12
Increase `ftos` precision (#13141)
Jude Melton-Houghton
2023-01-12
Break long lines of option help (#13136)
Jude Melton-Houghton
2023-01-09
Remove mapblock cache for mesh generation. (#13124)
x2048
2023-01-08
Fix crash on Android with IrrlichtMt9 (#13123)
ROllerozxa
2023-01-08
Clamp player wieldindex when processing hotbar item selection (#13098)
iliekprogrammar
2023-01-07
Report collisionMoveSimple for client and server. (#13105)
lhofhansl
2023-01-06
Remove old rollback migration code (#13082)
ROllerozxa
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2023-01-06
Occlusion culling algorithm based on recursive descend (#13104)
x2048
2023-01-05
Use consistent optimization flags for *BSD
sfan5
2022-12-27
Use multiple threads for mesh generation (#13062)
x2048
2022-12-26
Lua API: Document shader dependencies of set_lighting() (#13079)
SmallJoker
2022-12-25
Allow saturation to be controlled by the server. (#13075)
lhofhansl
2022-12-25
Fully remove pageflip 3D mode (#13074)
ROllerozxa
2022-12-24
Fix progress bar look on HiDPI displays (#13055)
Jean-Patrick Guerrero
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