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AgeCommit message (Expand)Author
2011-12-02Don't hide players in pitch black (like oerkkis)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Fix the previous commitPerttu Ahola
2011-12-02Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola
2011-12-02Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola
2011-12-02Higher default map save and unload intervalPerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix non-fancy leaves not making faces with waterPerttu Ahola
2011-12-01Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola
2011-12-01Add ServerActiveObject::removingFromEnvironment()Perttu Ahola
2011-12-01Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...Perttu Ahola
2011-12-01Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola
2011-12-01Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola
2011-12-01Fix texture atlas not being created correctlyPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as th...Kahrl
2011-12-01Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl
2011-12-01Enable simple drag and drop in inventoryPerttu Ahola
2011-12-01Inventory move-to-slot hilightingPerttu Ahola
2011-12-01Fix conditional bug in inventoryGiuseppe Bilotta
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
2011-12-01Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola
2011-12-01Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola
2011-12-01Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola
2011-12-01Load count 0 in itemstring as 1Perttu Ahola
2011-11-30ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola
2011-11-30Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola
2011-11-30Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola
2011-11-30Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola
2011-11-30Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola
2011-11-29Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola
2011-11-29Tune main menu a bit and show version number in therePerttu Ahola
2011-11-29Better version match fail messages from serverPerttu Ahola
2011-11-29Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola
2011-11-29Handle items with m_count==0 sanely when placingPerttu Ahola
2011-11-29Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola
2011-11-29Do not install the static lua library filePerttu Ahola
2011-11-29Remove content_inventory.{h,cpp}Perttu Ahola
2011-11-29Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola
2011-11-29Add missing files for a previous commitPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola
2011-11-29Add NULL terminations to EnumString definitionsPerttu Ahola
2011-11-29Some MSVC fixesPerttu Ahola
2011-11-29Fix CMake install data pathPerttu Ahola
2011-11-29Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola