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AgeCommit message (Expand)Author
2023-04-01Do not rely on ZSTD_CLEVEL_DEFAULT definesfan5
2023-03-30Restart map-send cycle if visible blocks are soon to be unloaded. (#13277)lhofhansl
2023-03-30Return 'loops' occlusion culler under a setting (#13352)x2048
2023-03-29Bump protocol versionsfan5
2023-03-27Fix safeLoadFile() skipping 2 chars too much from the shebang (#13310)DS
2023-03-24Safely handle block deletion (#13315)DS
2023-03-24Return shadow_sky_body_orbit_tilt settingx2048
2023-03-20Move rendering engine reset after deletion of game objectsx2048
2023-03-19Move drawing of wield tool into a dedicated step of the pipeline (#13338)x2048
2023-03-19Fix server-side formspec state keeping issue (#13332)luk3yx
2023-03-19Remove obsolete rendering core init code (#13341)x2048
2023-03-16Remove default keybind for pitchmove (#13319)Gregor Parzefall
2023-03-16Fix occasional black screen on startupx2048
2023-03-13Update nodes in LBM loopJude Melton-Houghton
2023-03-13Improvement of #12974: better linear independent vector (#12979)DS
2023-03-12Fix rendertarget size being saved as screensize (#13313)DS
2023-03-12Fix infinite viewing_range (#13225)lhofhansl
2023-03-11Fix ChatPrompt crash in very narrow windows (#13305)DS
2023-03-11Scale culler steps proportionally to the mesh sizes (#13250)x2048
2023-03-09Update minetest.conf.example and translation fileupdatepo.sh
2023-03-05Reduce server CPU consumed by occlusion culling. (#13260)lhofhansl
2023-03-05Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)ROllerozxa
2023-03-05Tile: Fix segfault caused by invalid PNG dataSmallJoker
2023-03-03Remove accidental emacs files.Lars
2023-03-03Log server map send cycle time. (#13259)lhofhansl
2023-03-02Re-enable verbose logging on Androidsfan5
2023-03-02Enable connected glass by default (#13242)PrairieWind
2023-03-01Drop dependency on IrrCompileConfignumzero
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2023-02-27Fix for #13255: Check if client has a block even if the server has unloaded i...lhofhansl
2023-02-26Don't expire blocks visible to the client. (#13255)lhofhansl
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
2023-02-22Fix a -Wreorder warningDS
2023-02-21Reduce client's packet processing budget per iteration from 100 to 10ms. (#13...lhofhansl
2023-02-20Fix rounding errors when slicing the shadow draw list (#13226)x2048
2023-02-20Add chat HUD flag (#13189)Alex
2023-02-18Fix typo and missing entry in serveropcodesparadust7
2023-02-18Remove dead code behind Irrlicht version checkssfan5
2023-02-18Source image tracking in tile generation (#12514)20kdc
2023-02-16Add mesh-holding blocks to shadow drawlist. (#13203)lhofhansl
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
2023-02-01Separate drawlist from non-rendered blocks. (#13176)lhofhansl
2023-01-318x block meshes (#13133)x2048
2023-01-24Display whole profiler numbers up to 999999 without scientific notation. (#13...lhofhansl
2023-01-23Remove the 'loops' occlusion culler (#13169)x2048
2023-01-23Decrease minimum for repeat_place_time (#13165)DS
2023-01-23Implement --debugger option to improve UX when debugging crashes (#13157)sfan5
2023-01-23Clear exposure compensation state textures on creation (#13151)x2048
2023-01-19Fix concurrency in texture source (#13150)x2048
2023-01-16Revisit F6 statistics formatting (#13126)SmallJoker