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Commit message (
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Author
2011-12-03
Note about debug.txt in error message dialog when mod fails to load
Perttu Ahola
2011-12-03
Change naming convention to be modname:* instead of modname_* (sorry modders!)
Perttu Ahola
2011-12-03
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
Properly handle mod name conflicts
Perttu Ahola
2011-12-03
Better mod loading error handling
Perttu Ahola
2011-12-03
Add world/mods to mod search path
Perttu Ahola
2011-12-03
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-02
Fix script error reporting a bit
Perttu Ahola
2011-12-02
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
Script-defined creative inventory
Perttu Ahola
2011-12-02
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
+ middle-click now empties the inventory slot properly
Mark Holmquist
2011-12-02
Add enable_pvp setting
Perttu Ahola
2011-12-02
Make unlimited player transfer distance configurable
Perttu Ahola
2011-12-02
Fix player double damage
Perttu Ahola
2011-12-02
Make hitting players make a visual damage flash to the player texture and the...
Perttu Ahola
2011-12-02
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
Fix the previous commit
Perttu Ahola
2011-12-02
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
Perttu Ahola
2011-12-02
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
Higher default map save and unload interval
Perttu Ahola
2011-12-02
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
Make players be again visible from a long distance
Perttu Ahola
2011-12-01
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-12-01
Fix non-fancy leaves not making faces with water
Perttu Ahola
2011-12-01
Make non-fancy leaf texture to go in texture atlas too
Perttu Ahola
2011-12-01
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...
Perttu Ahola
2011-12-01
Fix getTextureRaw to always return an image that is not in the texture atlas ...
Perttu Ahola
2011-12-01
Fix loading of legacy MaterialItems (was loaded as a quite random type)
Perttu Ahola
2011-12-01
Fix texture atlas not being created correctly
Perttu Ahola
2011-12-01
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...
Kahrl
2011-12-01
Enable simple drag and drop in inventory
Perttu Ahola
2011-12-01
Inventory move-to-slot hilighting
Perttu Ahola
2011-12-01
Fix conditional bug in inventory
Giuseppe Bilotta
2011-12-01
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...
Perttu Ahola
2011-12-01
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...
Perttu Ahola
2011-12-01
Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...
Perttu Ahola
2011-12-01
Load count 0 in itemstring as 1
Perttu Ahola
2011-11-30
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...
Perttu Ahola
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