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Age
Commit message (
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Author
2022-05-04
Fix Windows Visual Studio actions (#11176)
LoneWolfHT
2022-05-04
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-03
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-02
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
Fix synchronization issue at thread start
sfan5
2022-05-02
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
Remove some unused variable from Lua class wrappers
sfan5
2022-05-01
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-04-30
Deal with compiler warnings
sfan5
2022-04-30
Enable additional warning flags
sfan5
2022-04-28
Clean up some auth packet handling related code
sfan5
2022-04-28
Fix password changing getting stuck if wrong password is entered once
sfan5
2022-04-28
Apply disallow_empty_password to password changes too
sfan5
2022-04-28
Fix race condition in registration leading to duplicate create_auth calls
sfan5
2022-04-28
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-27
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-24
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-21
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-16
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-15
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-10
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-08
Don't test overflow behavior for VoxelArea extents
ShadowNinja
2022-04-08
Fix typo and update settings files
ShadowNinja
2022-04-08
Fix OOB read in trim("")
ShadowNinja
2022-04-08
Remove duplicate test for trim
ShadowNinja
2022-04-08
Update directory name sanitization
ShadowNinja
2022-04-08
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
Add additional reserved directory names
ShadowNinja
2022-04-08
Remove duplication in config.h
ShadowNinja
2022-04-08
Spacing fixes
ShadowNinja
2022-04-08
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
Fix compiler warnings
ShadowNinja
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-03
Fix -mwindows flag not being applied anymore
sfan5
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2022-04-02
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-03-31
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
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