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AgeCommit message (Expand)Author
2022-05-04Fix Windows Visual Studio actions (#11176)LoneWolfHT
2022-05-04Avoid rendering invisible faces of simple nodeboxes (#12262)x2048
2022-05-04hud_get: Return precision field for waypoints (#12215)Lars Müller
2022-05-04guiScalingFilter: Fix most memory leaks (#12256)SmallJoker
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-05-02Fix synchronization issue at thread startsfan5
2022-05-02Refactor some Lua API functions in preparation for async envsfan5
2022-05-02Remove some unused variable from Lua class wrapperssfan5
2022-05-01Initialize wield mesh colors when changing item. (#12254)x2048
2022-04-30Deal with compiler warningssfan5
2022-04-30Enable additional warning flagssfan5
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-28Fix password changing getting stuck if wrong password is entered oncesfan5
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan5
2022-04-28Refactor local time getter functions (#12221)Oblomov
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
2022-04-28Show unknown node in debug screen (#12230)Wuzzy
2022-04-27Support CSS Color Module Level 4 (#12204)Lars Müller
2022-04-24Fix worldaligned texturesGiuseppe Bilotta
2022-04-24Fix some textures not being sent correctly to older clientsGiuseppe Bilotta
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust7
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-10Remove unneeded ObjectRef setter return values (#12179)Lars Müller
2022-04-08Don't test overflow behavior for VoxelArea extentsShadowNinja
2022-04-08Fix typo and update settings filesShadowNinja
2022-04-08Fix OOB read in trim("")ShadowNinja
2022-04-08Remove duplicate test for trimShadowNinja
2022-04-08Update directory name sanitizationShadowNinja
2022-04-08Add tests for sanitizeDirNameShadowNinja
2022-04-08Add additional reserved directory namesShadowNinja
2022-04-08Remove duplication in config.hShadowNinja
2022-04-08Spacing fixesShadowNinja
2022-04-08Treat empty XDG_CACHE_HOME same as unsetShadowNinja
2022-04-08Fix compiler warningsShadowNinja
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton
2022-04-03Fix -mwindows flag not being applied anymoresfan5
2022-04-02Add depth sorting for node faces (#11696)x2048
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko
2022-03-31Limit shadow map to the viewing range (#12158)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-29Store vector metatable in registryJude Melton-Houghton
2022-03-29Optimize swapping nodes with equivalent lightingJude Melton-Houghton