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Age
Commit message (
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Author
2016-02-10
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-09
Fix inverted conditions in shader.cpp
Loic Blot
2016-02-09
shader.cpp: don't test twice if shader programs are present
Loic Blot
2016-02-09
FormSpec: Add StaticTextSpec and superimpose over item image buttons
RealBadAngel
2016-02-09
Filmic HDR tone mapping
RealBadAngel
2016-02-09
Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-08
Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
small drawItemStack cleanup
est31
2016-02-07
Use meshes to display inventory items
RealBadAngel
2016-02-07
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-02
Mgvalleys: fix riverbeds below sea level
Duane Robertson
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-01-31
Mgvalleys: use standard caves
Duane Robertson
2016-01-29
Fix OSX building issue caused by ad884f2
Pavel Puchkin
2016-01-29
Don't pass non-const references to collision methods
est31
2016-01-29
Clocksource: use a better clock if available.
Auke Kok
2016-01-28
Don't print whole json data buffer to errorstream on error
est31
2016-01-23
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
Fix texture tear issue
RealBadAngel
2016-01-23
Fix C++11 compilability
est31
2016-01-20
Liquid flow: Prevent water spreading on ignore
paramat
2016-01-20
Allow per-tiles culling.
Auke Kok
2016-01-19
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
Fix Settings::remove() always returning true
Kahrl
2016-01-18
Show infotext with description for item entities
RealBadAngel
2016-01-18
Correct overflowing rivers in Valleys mapgen.
Duane Robertson
2016-01-18
Fix wield item glitch
RealBadAngel
2016-01-16
Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.
Duane Robertson
2016-01-15
Make ItemStack:set_count(0) clear the item stack
sfan5
2016-01-15
Make all mesh manipulators in mesh.cpp work with any vertex type
Kahrl
2016-01-14
Add Valleys mapgen.
Duane Robertson
2016-01-14
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-11
Mapgen: Various fixes and improvements
paramat
2016-01-10
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-09
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
Replace instance of readsome with read in decompressZlib Make decompressZlib ...
gregorycu
2016-01-08
Fix redis error reporting
est31
2016-01-07
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-04
Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...
gregorycu
2016-01-03
Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check
gregorycu
2016-01-03
Prevent technically unsafe access with empty vector
gregorycu
2016-01-01
filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Perttu Ahola
2015-12-30
Fix client crashing when connecting to server
est31
2015-12-30
Fix cache path with RUN_IN_PLACE
ShadowNinja
2015-12-30
Include custom error message in all SQLite3 exceptions.
Rogier
2015-12-30
Handle SQLITE_BUSY errors gracefully
Rogier
2015-12-29
Add macos/freebsd missing endian.h include and add win endianness info
qiukeren
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