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AgeCommit message (Expand)Author
2016-02-10Fix backface culling when connecting to new servers.Auke Kok
2016-02-09Fix inverted conditions in shader.cppLoic Blot
2016-02-09shader.cpp: don't test twice if shader programs are presentLoic Blot
2016-02-09FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel
2016-02-09Filmic HDR tone mappingRealBadAngel
2016-02-09Remove ClientMap::m_camera_mutexKahrl
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-02-08Use inventory_image in the first place for inventory item meshRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-08small drawItemStack cleanupest31
2016-02-07Use meshes to display inventory itemsRealBadAngel
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel
2016-02-02Mgvalleys: fix riverbeds below sea levelDuane Robertson
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
2016-01-31Mgvalleys: use standard cavesDuane Robertson
2016-01-29Fix OSX building issue caused by ad884f2Pavel Puchkin
2016-01-29Don't pass non-const references to collision methodsest31
2016-01-29Clocksource: use a better clock if available.Auke Kok
2016-01-28Don't print whole json data buffer to errorstream on errorest31
2016-01-23Backface culling: Ignore setting in tiledef from old servers.Auke Kok
2016-01-23Fix texture tear issueRealBadAngel
2016-01-23Fix C++11 compilabilityest31
2016-01-20Liquid flow: Prevent water spreading on ignoreparamat
2016-01-20Allow per-tiles culling.Auke Kok
2016-01-19EmergeManager: Do not queue duplicate block requestskwolekr
2016-01-19Fix Settings::remove() always returning trueKahrl
2016-01-18Show infotext with description for item entitiesRealBadAngel
2016-01-18Correct overflowing rivers in Valleys mapgen.Duane Robertson
2016-01-18Fix wield item glitchRealBadAngel
2016-01-16Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson
2016-01-15Make ItemStack:set_count(0) clear the item stacksfan5
2016-01-15Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl
2016-01-14Add Valleys mapgen.Duane Robertson
2016-01-14Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat
2016-01-11Mapgen: Various fixes and improvementsparamat
2016-01-10Mgflat: Set blank default spflags. Unhideparamat
2016-01-09Cache disable_anticheat and check it for "interacted_too_far"ASL97
2016-01-09New 3D Mode: PageflipDalai Felinto
2016-01-09Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu
2016-01-08Fix redis error reportingest31
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
2016-01-04Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu
2016-01-03Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu
2016-01-03Prevent technically unsafe access with empty vectorgregorycu
2016-01-01filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola
2015-12-30Fix client crashing when connecting to serverest31
2015-12-30Fix cache path with RUN_IN_PLACEShadowNinja
2015-12-30Include custom error message in all SQLite3 exceptions.Rogier
2015-12-30Handle SQLITE_BUSY errors gracefullyRogier
2015-12-29Add macos/freebsd missing endian.h include and add win endianness infoqiukeren