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find_nodes_in_area
handswap_keybind
hud_font_style
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Age
Commit message (
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Author
2023-02-18
Remove dead code behind Irrlicht version checks
sfan5
2023-02-18
Source image tracking in tile generation (#12514)
20kdc
2023-02-16
Add mesh-holding blocks to shadow drawlist. (#13203)
lhofhansl
2023-02-08
Generalize mesh chunking, and make it configurable. (#13179)
lhofhansl
2023-02-01
Separate drawlist from non-rendered blocks. (#13176)
lhofhansl
2023-01-31
8x block meshes (#13133)
x2048
2023-01-24
Display whole profiler numbers up to 999999 without scientific notation. (#13...
lhofhansl
2023-01-23
Remove the 'loops' occlusion culler (#13169)
x2048
2023-01-23
Decrease minimum for repeat_place_time (#13165)
DS
2023-01-23
Implement --debugger option to improve UX when debugging crashes (#13157)
sfan5
2023-01-23
Clear exposure compensation state textures on creation (#13151)
x2048
2023-01-19
Fix concurrency in texture source (#13150)
x2048
2023-01-16
Revisit F6 statistics formatting (#13126)
SmallJoker
2023-01-14
Improve chat history (#12975)
Jude Melton-Houghton
2023-01-14
Disable Prometheus in singleplayer mode
sfan5
2023-01-12
Improve `MetaDataRef:{get,set}_float` precision (#13130)
Jude Melton-Houghton
2023-01-12
Increase `ftos` precision (#13141)
Jude Melton-Houghton
2023-01-12
Break long lines of option help (#13136)
Jude Melton-Houghton
2023-01-09
Remove mapblock cache for mesh generation. (#13124)
x2048
2023-01-08
Fix crash on Android with IrrlichtMt9 (#13123)
ROllerozxa
2023-01-08
Clamp player wieldindex when processing hotbar item selection (#13098)
iliekprogrammar
2023-01-07
Report collisionMoveSimple for client and server. (#13105)
lhofhansl
2023-01-06
Remove old rollback migration code (#13082)
ROllerozxa
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2023-01-06
Occlusion culling algorithm based on recursive descend (#13104)
x2048
2023-01-05
Use consistent optimization flags for *BSD
sfan5
2022-12-27
Use multiple threads for mesh generation (#13062)
x2048
2022-12-26
Lua API: Document shader dependencies of set_lighting() (#13079)
SmallJoker
2022-12-25
Allow saturation to be controlled by the server. (#13075)
lhofhansl
2022-12-25
Fully remove pageflip 3D mode (#13074)
ROllerozxa
2022-12-24
Fix progress bar look on HiDPI displays (#13055)
Jean-Patrick Guerrero
2022-12-24
Store `MapEditEvent` blocks in a vector (#13071)
Jude Melton-Houghton
2022-12-24
Add callback on_mapblocks_changed
Jude Melton-Houghton
2022-12-24
Make MapEditEvent more complete
Jude Melton-Houghton
2022-12-24
Set and unset relative mouse mode where necessary (#12636)
ndren
2022-12-15
Use a Lua error handler that calls tostring (#11913)
Jude Melton-Houghton
2022-12-12
Fix `plantlike_rooted` world-aligned node base textures (#12994)
Jude Melton-Houghton
2022-12-10
Update minetest.conf.example
updatepo.sh
2022-12-10
Prevent air acceleration with 0 jump speed (#13036)
Jude Melton-Houghton
2022-12-10
Avoid out-of-bounds memory access in attached node placement prediction (#13038)
Jude Melton-Houghton
2022-12-04
Expose dtime_s to LBM handler
sfan5
2022-12-03
Add `minetest.get_mapgen_edges` (#12999)
Jude Melton-Houghton
2022-11-30
Remove shader caching hack. (#12991)
lhofhansl
2022-11-30
Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
Muhammad Rifqi Priyo Susanto
2022-11-30
Handle num lock in chat (#12984)
Jude Melton-Houghton
2022-11-28
Wrap debug text on screen (#12978)
Jude Melton-Houghton
2022-11-28
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Jude Melton-Houghton
2022-11-27
Abort active ABM iteration when content changes (#12998)
Jude Melton-Houghton
2022-11-26
Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
Muhammad Rifqi Priyo Susanto
2022-11-25
Fix touchscreen crash due to missing rangeselect
savilli
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