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AgeCommit message (Expand)Author
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton
2022-04-03Fix -mwindows flag not being applied anymoresfan5
2022-04-02Add depth sorting for node faces (#11696)x2048
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko
2022-03-31Limit shadow map to the viewing range (#12158)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-29Store vector metatable in registryJude Melton-Houghton
2022-03-29Optimize swapping nodes with equivalent lightingJude Melton-Houghton
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-14Fix memory leak in EmergeManagerDaroc Alden
2022-03-14Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall
2022-03-11Fix undefined behavior in TileLayer (#12125)Daroc Alden
2022-03-09Remove direct OpenGL(ES) dependencysfan5
2022-03-09Use Irrlicht bindings for GL callsfan5
2022-03-09Fix memory leak from SpatialAreaStore (#12120)Daroc Alden
2022-03-07Correct normal bias for entitiesDmitry Kostenko
2022-03-07Fix shadows for upright sprite nodesDmitry Kostenko
2022-03-07Avoid possible buffer overflow when checking face normalsDmitry Kostenko
2022-03-07Use correct indexes when checking mesh normalsDmitry Kostenko
2022-03-07Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko
2022-03-07Improve lighting of entities.Dmitry Kostenko
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko
2022-03-07Render shadows on entities.Dmitry Kostenko
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-03-05Allow get_sky to return a table (#11963)Zughy
2022-03-02Fix segfault with autoscale_mode (again)sfan5
2022-02-26Move the codebase to C++14sfan5
2022-02-23Lua API documentation: Various fixes (#12059)SmallJoker
2022-02-22FormspecMenu: make drawing of backgrounds less hacky (#9517)DS
2022-02-17Clean up ClientReady packet handlingsfan5
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
2022-02-10Allow to set the displayed item count and its alignment via meta (#8448)DS
2022-02-08Increase max objects per block defaults (#12055)Lars Müller
2022-02-08Remove awful Mingw32 workaroundssfan5
2022-02-08Send HUD flags only if changedLars Müller
2022-02-04Fix broken server startup if curl is disabled (#12046)sfan5
2022-02-04Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-31Fix builtin statbar backgroundsLars Mueller
2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy
2022-01-30Add another very awful workaround to prevent a crash on Mingw32sfan5
2022-01-30Get rid of `basic_debug` last minutesfan5
2022-01-30Abort raycasts that go out-of-bounds (#12006)sfan5
2022-01-30Get rid of empty test filesfan5
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
2022-01-28Get rid of legacy workaround in SQLite backendsfan5
2022-01-28Add game name to server status stringsfan5