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Age
Commit message (
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Author
2011-04-10
fixed a bit
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-09
set GUIInventoryMenu to be scaled according to the height of the window (not ...
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-06
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
cleaning notes and stuff
Perttu Ahola
2011-04-06
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-05
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
forgot the furnace menu files!
Perttu Ahola
2011-04-05
A more robust format for node metadata
Perttu Ahola
2011-04-05
initial workings of the furnace
Perttu Ahola
2011-04-05
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-04
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
Modified windows build parameters a bit to make it build
Perttu Ahola
2011-04-04
removed reference to script directory in cmake install
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-04-04
initial chest metadata
Perttu Ahola
2011-04-04
now the server builds
Perttu Ahola
2011-04-04
still a missing file
Perttu Ahola
2011-04-04
forgot some files
Perttu Ahola
2011-04-04
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
Node metadata framework
Perttu Ahola
2011-04-04
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-03
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
commit before some more radical changes
Perttu Ahola
2011-04-03
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
Removed lua stuff
Perttu Ahola
2011-04-03
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-02
tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
commit before some radical changes
Perttu Ahola
2011-03-02
mapgen work-in-progress
Perttu Ahola
2011-03-01
mapgen tweaking
Perttu Ahola
2011-02-28
tweaked mapgen
Perttu Ahola
2011-02-28
fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
tweaked mapgen
Perttu Ahola
2011-02-28
added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
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Perttu Ahola
2011-02-28
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-27
fixed 3d noise and made 2d noise faster
Perttu Ahola
2011-02-26
3d noise stuff
Perttu Ahola
2011-02-24
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-23
fixed a path in build system's packaging part
Perttu Ahola
2011-02-23
updated scripting api a bit
Perttu Ahola
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