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AgeCommit message (Expand)Author
2011-04-10fixed a bitPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10items now fall by gravity... also some other random updatingPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-09set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06stone shovel now needs cobble, not stone.Perttu Ahola
2011-04-06cleaning notes and stuffPerttu Ahola
2011-04-06Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola
2011-04-06Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola
2011-04-06Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola
2011-04-06fixed the bug of disabled removal of empty chestsPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
2011-04-05forgot the furnace menu files!Perttu Ahola
2011-04-05A more robust format for node metadataPerttu Ahola
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04Fixed chest contents not immediately updating to all playersPerttu Ahola
2011-04-04Modified windows build parameters a bit to make it buildPerttu Ahola
2011-04-04removed reference to script directory in cmake installPerttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04initial chest metadataPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04still a missing filePerttu Ahola
2011-04-04forgot some filesPerttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03copied draft of updateNodeMeshes from backupPerttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02tuned water texture and removed two debug prints from serverPerttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-03-01mapgen tweakingPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28fixed server sending wrong position of node removalPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28added trees (very glitchy) and changed grass texturePerttu Ahola
2011-02-28-Perttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-27fixed 3d noise and made 2d noise fasterPerttu Ahola
2011-02-263d noise stuffPerttu Ahola
2011-02-24fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola
2011-02-24modified the build system of lua to a more minimal onePerttu Ahola
2011-02-23fixed a path in build system's packaging partPerttu Ahola
2011-02-23updated scripting api a bitPerttu Ahola