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2013-07-01Disable collision fix, its broke unit testsproller
2013-06-30Fix sand, gravel falling stuckproller
2013-06-29LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr
2013-06-30Optimize liquid queue on generate map for liquid_finiteproller
2013-06-28Make generated water a shade darker to match up with older versionskwolekr
2013-06-28Dont write player files all the timePilzAdam
2013-06-27Apply various fixes to several thingskwolekr
2013-06-27LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-27Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr
2013-06-27Add minetest.get_mapgen_object to APIkwolekr
2013-06-27Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr
2013-06-27Add LuaVoxelManipkwolekr
2013-06-24Fix ipv6 on windowsproller
2013-06-23Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr
2013-06-23Math mapgen fix, ip show on connect, pathfinder segfault fixproller
2013-06-23New math mapgen with fractal based worldsproller
2013-06-23Add support for IPv6proller
2013-06-22Decoration: Add support for zero probability, fix breakage from last commitkwolekr
2013-06-22Print playername when failing to read playerfile and ignore files starting wi...PilzAdam
2013-06-22A handful of minor fixes to various thingskwolekr
2013-06-22Decoration: Add Schematic decoration typekwolekr
2013-06-20Add a setting for max loop count per step in liquid updatePilzAdam
2013-06-21Make minetest.debug accept multiple parameters; convert them to stringKahrl
2013-06-19Play placing sound only if place prediction was successfulPilzAdam
2013-06-19Dont dig or place nodes if interact priv is missing (clientside)PilzAdam
2013-06-19Add drowningPilzAdam
2013-06-17Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr
2013-06-18Show number of objects in client environment in profiler (F6)Kahrl
2013-06-18Formspec: Don't perform black magic if selected item fits the guessKahrl
2013-06-18Fix calculation of selected item (for not drawing it) in formspecKahrl
2013-06-18Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno
2013-06-17Decoration, Ore: Resolve node names on Mapgen initkwolekr
2013-06-17Decoration: Change divlen to sidelenkwolekr
2013-06-17Add initial Decoration support, many misc. improvements & modificationskwolekr
2013-06-17Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl
2013-06-16Tweak IDropAction restriction handling in server.cppKahrl
2013-06-16Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl
2013-06-15Removed a redundant step which degraded performancesweetbomber
2013-06-15Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno
2013-06-13Reset dig_time when switching to a tool that cant dig the current nodePilzAdam
2013-06-13Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl
2013-06-12Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam
2013-06-06Fix class/struct forward declaration inconsistencies (good on ya, MSVC)0.4.7-MSVCKahrl
2013-06-06Revert "Fix multiple texture support for animated meshnodes." (broke existing...PilzAdam
2013-06-05Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno
2013-06-04Only add ^[forcesingle to get raw texture if atlas is usedKahrl
2013-06-03Fix multiple texture support for animated meshnodes.stujones11
2013-06-03Corrected segfault when registering new biomes.sweetbomber
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl