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AgeCommit message (Expand)Author
2016-10-17Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl
2016-10-17Don't use day light sky unless noclip and free_move are enabledLars Hofhansl
2016-10-16Enable mod security by defaultShadowNinja
2016-10-16Emergeblocks: Fix occasional crashRogier
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-10-13Attached particle spawnersraymoo
2016-10-12Don't use unordered maps for ProfilerGraph (fixes flickering)sfan5
2016-10-11Disable cmake message concerning WIN32 on non-windows systemsRogier
2016-10-09A little cleanup since previous commitLoic Blot
2016-10-09Environment cleanupLoic Blot
2016-10-09Remove unused parameter of GUIVolumeChangeRui
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Fix backwards compatibility issue introduced by close_on_enterrubenwardy
2016-10-09Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu
2016-10-08Ensure std::unordered_ will be used on supported MSVC compilersgregorycu
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Remove some unused attributes/class functions in server.cpp/hLoic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-08Textures: Ignore unknown node in override.txtSmallJoker
2016-10-06Fix C++11 Windows build of threading codesfan5
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-10-06Fix narrow string compiling issue on MSVC2010SmallJoker
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-06Use relative position for nametagsSmallJoker
2016-10-06Fix crash regression when chatting in the ncurses consoleest31
2016-10-06Travis: build matrix improvements + CPP11 buildLoic Blot
2016-10-05Compilation fixLoic Blot
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-10-05Make some maps unordered to improve performanceLoic Blot
2016-10-05Chat: new settings to prevent spamLoic Blot
2016-10-04Mapblock_mesh_generate_special: Improve performanceparamat
2016-10-03Fix build/warning on non X11 platformsest31
2016-10-03Formspec: Add container[] and container_end[] elementsrubenwardy
2016-10-02Allow nothing to be selected from formspec parameterssfan5
2016-09-30Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat
2016-09-30Fix android buildest31
2016-09-29Only include keycode unittests in client build (fixes #4559)sfan5
2016-09-25Add keycode.cpp unittestssfan5
2016-09-25Rewrite keycode.cpp (Keycode handling & names)sfan5
2016-09-21Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan5
2016-09-21Do not serialize empty NodeMetadatasfan5
2016-09-21Increase default font size by 1James Stevenson
2016-09-17Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat
2016-09-15Add an [invert:<mode> texture modifierThomas--S
2016-09-15Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja