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Age
Commit message (
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Author
2016-02-26
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-26
Remove new_style_water
RealBadAngel
2016-02-26
Cache some settings
rubenwardy
2016-02-23
Sheet Ore: Eliminate crash caused by PcgRandom range max < min
paramat
2016-02-23
GOTBLOCKS & DELETEBLOCKS: test packet size only once
nerzhul
2016-02-22
Reset block send timer when invoking setBlock(s)NotSent()
orwell96
2016-02-22
Fix getting pointed node
RealBadAngel
2016-02-22
Add Lua interface to HTTPFetchRequest
Jeija
2016-02-22
Fix HTTPFetchRequest performing a GET request if post_data is supplied
Jeija
2016-02-21
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
Remove preload_item_visuals code
RealBadAngel
2016-02-21
Dont make fastface if tile is not seamless
RealBadAngel
2016-02-20
Little collision.cpp cleanups
Loic Blot
2016-02-19
Fix jumping at node edge
gregorycu
2016-02-19
Don't print locale directory error message when GetText is disabled
ShadowNinja
2016-02-19
Ignore spaces in secure.trusted_mods setting
Jeija
2016-02-19
Minimap: show player markers
RealBadAngel
2016-02-19
Camera: Don't count camera offset twice for Nametagged CAOs
RealBadAngel
2016-02-19
Require request_insecure_environment to be called from the mod's main scope
ShadowNinja
2016-02-19
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
paramat
2016-02-18
HOTFIX: fix too agressive block culling
RealBadAngel
2016-02-18
Move object nametags to camera
RealBadAngel
2016-02-16
Clientiface: remove "value is dummy" from docs
est31
2016-02-16
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-15
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-14
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
Use proper variable types for uniform sampler layers
RealBadAngel
2016-02-13
Formspec: fix broken irrlicht 1.7 build
RealBadAngel
2016-02-13
Formspec: recreate item_image_button pressed state for its image and label
RealBadAngel
2016-02-13
Remove unused 'm_selection_active' field
est31
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
Drop luaentity_common.h which is not included anywhere
Loic Blot
2016-02-11
Use single box for halo mesh
RealBadAngel
2016-02-11
Set proper GLSL pixel shader version
RealBadAngel
2016-02-11
Dump shader programs on compile errors
RealBadAngel
2016-02-11
Add '/clearobjects quick'
Kahrl
2016-02-10
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-09
Fix inverted conditions in shader.cpp
Loic Blot
2016-02-09
shader.cpp: don't test twice if shader programs are present
Loic Blot
2016-02-09
FormSpec: Add StaticTextSpec and superimpose over item image buttons
RealBadAngel
2016-02-09
Filmic HDR tone mapping
RealBadAngel
2016-02-09
Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-08
Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
small drawItemStack cleanup
est31
2016-02-07
Use meshes to display inventory items
RealBadAngel
2016-02-07
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-02
Mgvalleys: fix riverbeds below sea level
Duane Robertson
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
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