Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-30 | Invalid float vector dimension range: clamp and warn instead of crashclamp | Elias Fleckenstein | |
2022-05-29 | Fix use-after-free in node meta cleanup | sfan5 | |
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7 | |||
2022-05-29 | Reject registering node with empty name | sfan5 | |
fixes #10769 | |||
2022-05-29 | Minor code improvements around active block keeping | sfan5 | |
2022-05-29 | Immediately activate blocks when a player joins | sfan5 | |
issue: #10884 This makes it possible for objects to immediately be activated, but doesn't guarantee it since blocks may still need be emerged. | |||
2022-05-29 | Remove debug.get/setmetatable from security whitelist | stefan | |
fixes #12216 | |||
2022-05-29 | Handle lua entity HP changes correctly (like punches) | sfan5 | |
fixes #11975 | |||
2022-05-29 | Make sure real disconnect reason isn't overwritten | sfan5 | |
bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0 | |||
2022-05-29 | Fix linking with Postgres libs on older cmake versions | sfan5 | |
closes #12149 | |||
2022-05-29 | Remove remains of video mode querying | sfan5 | |
2022-05-29 | Get rid of node metadata when it becomes empty | sfan5 | |
fixes #8943 | |||
2022-05-29 | Optimize Server::sendMetadataChanged a bit | sfan5 | |
The distance check also never worked as intended, now fixed. | |||
2022-05-29 | Add API function to invoke player respawn | sfan5 | |
closes #12272 | |||
2022-05-29 | Protect a few more settings from being set from mods | sfan5 | |
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution. | |||
2022-05-29 | Map opaque waving leaves to allfaces drawtype | sfan5 | |
fixes #9842 | |||
2022-05-29 | Improve a translation string | sfan5 | |
fixes #11442 | |||
2022-05-26 | Force-update shadows when the world is changed (#12364) | x2048 | |
2022-05-26 | Reduce size of ContentFeatures structure | sfan5 | |
On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better. | |||
2022-05-26 | Get rid of global buffer that would ruin concurrent MapBlock serialization | sfan5 | |
2022-05-26 | Improve code in mapblock_mesh.cpp a bit | sfan5 | |
2022-05-23 | Quantize light frustum calculations (#12357) | x2048 | |
* Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions | |||
2022-05-23 | Fix hash implementation for SerializedBlockCache | sfan5 | |
2022-05-23 | Use unordered_map instead of map for MapSectors | Richard Try | |
2022-05-23 | Add missing concurrency protection in logger (#12325) | paradust7 | |
2022-05-23 | Fix no_texture.png for unknown nodes with ID < 125 (#12329) | Wuzzy | |
2022-05-22 | Replace all uses of core::list with std::list (#12313) | paradust7 | |
2022-05-22 | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | |
2022-05-21 | Don't ignore server disconnects in client code | sfan5 | |
If the server stops talking to us without saying bye we should actually end the in-game session with an error message. | |||
2022-05-21 | Optimize JSON string (de)serialization routines | sfan5 | |
stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible. | |||
2022-05-21 | Improve testSerializeJsonString unit tests | sfan5 | |
this also removes the requirement that / is escaped, there is no reason for doing so. | |||
2022-05-21 | Deprecate game.conf name, use title instead (#12030) | rubenwardy | |
2022-05-21 | Improve shadow filters (#12195) | x2048 | |
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code | |||
2022-05-20 | Fix lighting of upright_sprite entities (#12336) | x2048 | |
Use MeshNode materials to set the light since ReadOnlyMaterials is now false | |||
2022-05-20 | Fix lighting of the wield mesh (#12341) | x2048 | |
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | |||
2022-05-18 | Use std::map instead of core::map (#12301) | paradust7 | |
2022-05-17 | Remove confusing message in keybindings menu | savilli | |
2022-05-15 | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | |
#12245 | |||
2022-05-10 | Use native packer to transfer globals into async env(s) | sfan5 | |
2022-05-10 | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | |
2022-05-10 | Fix cooking and fuel crafts with aliases | Jude Melton-Houghton | |
2022-05-10 | Fix possible unreliable behavior due to uninitialized variables | Octavian | |
2022-05-09 | Add more Prometheus metrics (#12274) | sfan5 | |
2022-05-09 | HUD: Update selection mesh every frame (#12270) | Lars Müller | |
Fixes outdated selection boxes after entity property changes. | |||
2022-05-08 | Consolidate some data structures in MapBlockMesh | sfan5 | |
2022-05-08 | Cache serialized mapblocks during sending | sfan5 | |
This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes | |||
2022-05-08 | Fix mapblock geometry optimisation not working | ROllerozxa | |
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type | |||
2022-05-06 | Add benchmarks for json string serialize/deserialize (#12258) | paradust7 | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-05-06 | Enable chat clickable weblinks by default (#12115) | Froggo | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2022-05-04 | Fix Windows Visual Studio actions (#11176) | LoneWolfHT | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2022-05-04 | Avoid rendering invisible faces of simple nodeboxes (#12262) | x2048 | |
* Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409 |