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Author
2015-01-13
Add VoxelArea::hasEmptyExtent
unknown
2015-01-12
Attempt to fix occasional issue of uninitialized MapBlock data
kwolekr
2015-01-12
Prevent transform of noise3d result in getBlockSeed2
kwolekr
2015-01-11
Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
Disable sound and key binding settings in "pause" menu on android
sapier
2015-01-11
Fix invalid stepheight increase calculation on android
sapier
2015-01-11
Increase stepheight on android by 0.5 to smoothen movement
sapier
2015-01-10
Fix clipping rectangle of GUITable row highlight
Kahrl
2015-01-10
Change default font sizes to 14(freetype) and 10(non-freetype)
sfan5
2015-01-10
Set default value for ENABLE_REDIS to 0
sfan5
2015-01-09
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...
sapier
2015-01-09
Remove automatic consistent formspec size <-> font size (now has to be done m...
sapier
2015-01-10
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-09
Fix logic of checkbox formspec element validity checking
Kahrl
2015-01-09
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...
sapier
2015-01-09
Fix facedir > 23 causes segfault in client
Craig Robbins
2015-01-09
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...
sapier
2015-01-08
Remove included SQLite3
ShadowNinja
2015-01-08
Add SQLite3 libraries to buildbot
sfan5
2015-01-08
Return step smoothing value to 23
paramat
2015-01-07
Mapgen V6: Re-enable liquid flowing
kwolekr
2015-01-07
Fix direction property of HUD
rubenwardy
2015-01-07
Fix emerge thread not cleaning up emerge queue on shutdown
sapier
2015-01-07
Fix andorid build error
sapier
2015-01-06
Implement X11 dpi autodetection
sapier
2015-01-06
Fixes for android
sapier
2015-01-05
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2015-01-05
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-04
Exclude vertical mapblock borders when setting light
kwolekr
2015-01-04
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
Add warning about using deprecated fields in Mapgen API and update docs
kwolekr
2015-01-04
LuaVoxelManip: Error when given out-of-bounds area
kwolekr
2015-01-04
Lighting: Fix nearly all issues
kwolekr
2015-01-04
Update bundled SQLite to 3.8.7.4
Kahrl
2015-01-03
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-02
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
Fix rounding error in font size making main menu and in game font sizes incon...
sapier
2015-01-01
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
Mgv7: Remove range limits on mountain height to enable modification through ....
paramat
2014-12-30
Fix map parameter load order
kwolekr
2014-12-31
Add display_gamma option for client
Craig Robbins
2014-12-30
Fix endian.h include for FreeBSD
Dmitry Marakasov
2014-12-30
Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
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