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wieldmesh.h
Age
Commit message (
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Author
2017-08-25
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-07-02
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-06-21
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-01
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-04-21
Fix various performance issues reported by cppcheck + code style (CI) (#5635)
Loïc Blot
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-10
Clang-format styles fixes since previous commit
Loïc Blot
2017-04-10
Clang format: fix LINT on old PR which doesn't have LINT enabled
Loic Blot
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-04-06
Clang-format continuation indent fixes + .gitignore additions
Loïc Blot
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-07
Use meshes to display inventory items
RealBadAngel
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-05-04
Add a check for animation when getting an extruded mesh
Kevin Ott
2014-12-08
Fix struct vs. class in forward declarations
Kahrl
2014-11-26
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-13
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl