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path: root/src/wieldmesh.h
AgeCommit message (Expand)Author
2017-10-15Real global textures (#6105)Vitaliy
2017-10-09Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot
2017-06-01Do not shade inventory items with textures (#5869)Dániel Juhász
2017-04-21Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-10Clang-format styles fixes since previous commitLoïc Blot
2017-04-10Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-04-06Clang-format continuation indent fixes + .gitignore additionsLoïc Blot
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-02-07Use meshes to display inventory itemsRealBadAngel
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-05-04Add a check for animation when getting an extruded meshKevin Ott
2014-12-08Fix struct vs. class in forward declarationsKahrl
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl