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path: root/src/util/string.h
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2015-01-03Deduplicate code and use stdlib in string functionsShadowNinja
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-10-29Fix bug introduced by me (Zeno)Craig Robbins
2014-10-29Added names colours and refactored parseColorString()Craig Robbins
2014-10-05Add [colorize modifierBlockMen
2014-09-28Standardize tooltip row detectionBlockMen
2014-09-21Use const references for Settings methodsShadowNinja
Also check for (this == &other) before locking mutexes.
2014-06-29Fix msvc2012 buildsapier
2014-06-29Add formspec api versioningsapier
2014-03-12Replace usage of long long with u64/s64ShadowNinja
2014-02-09Add capability to read table flag fields from Lua APIkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
2014-02-05Revert "Fix settings to honor numeric conversion errors"kwolekr
This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
2014-02-04Fix settings to honor numeric conversion errorssapier
Rename try* non exceptioning functions to *NoEx
2013-12-13Implement urlencode and urldecodeKahrl
2013-11-04Accept hexadecimal and string values for seedskwolekr
2013-09-11Change mainmenu texture handling + small misc changesKahrl
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
2013-09-09Add dummy and LevelDB database backendsIlya Zhuravlev
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-08Settings: everything != 0 equals true; remove .asm shadersPilzAdam
2013-03-05Allow any character in formspec strings with escape charkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-06Add flag string settings, flat map optionkwolekr
2013-01-23Fix compile under MingWkwolekr
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-09-05Enforce stricter world names using a blacklistMatthew I
Blacklisted characters are: / \
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola