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serialize.h
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Commit message (
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Author
2019-02-03
DragonFly BSD is somewhat identical to FreeBSD (#8159)
Leonid Bobrov
2019-01-03
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2018-12-13
Network: Send IEEE floats (#7768)
SmallJoker
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-08-21
serialize: use a temporary for SerializeException
Loïc Blot
2017-08-19
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-06-19
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-02-04
Add ItemStack key-value meta storage
rubenwardy
2015-12-29
Add macos/freebsd missing endian.h include and add win endianness info
qiukeren
2015-10-15
Add BufReader and vector-based serialization methods
kwolekr
2015-08-01
Improve accuracy and safety of float serialization
kwolekr
2015-08-01
Clean up util/serialization.{cpp,h} and add unit tests
kwolekr
2015-07-14
Increase limit of serialized long strings
kwolekr
2015-07-13
Add more robust error checking to deSerialize*String routines
kwolekr
2014-11-21
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-04-12
Fix write and read S32 vectors
BlockMen
2014-03-15
Make serializeStructToString use an ostringstream
ShadowNinja
2014-02-15
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-02-26
Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-12-02
Const-correct util/serialize.h
Perttu Ahola
2012-11-25
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-06-17
Optimize headers
Perttu Ahola
2012-06-17
Initially split utility.h to multiple files in util/
Perttu Ahola