Age | Commit message (Collapse) | Author |
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ResultQueue if requesting thread timed out before
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TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).
To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.
Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
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fix minor glitches too
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This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.
This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
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[combine:WxH:X,Y=filename:X,Y=filename2
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GPLv2/later, by agreement of major contributors
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light, removed footprints
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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and fix plain "^[forcesingle" handling
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