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Age
Commit message (
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Author
2012-03-10
Clean unit test output
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-01-24
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-22
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-11-29
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
Better node texture generation
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-07
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-10-20
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-07-22
added an unit test for the Settings thingy (the python ConfigParser -like thing)
Perttu Ahola
2011-06-26
more reorganizing of map code
Perttu Ahola
2011-06-26
cleaned map stuff
Perttu Ahola
2011-06-25
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-17
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-03
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-02-15
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-05
mapgen stuff
Perttu Ahola
2011-01-24
forgot old water unit tests
Perttu Ahola
2011-01-17
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-16
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-15
generate-time lighting optimization
Perttu Ahola
2010-12-26
working good
Perttu Ahola
2010-12-22
some work-in-progress
Perttu Ahola
2010-12-18
before daynight mesh cache
Perttu Ahola
2010-12-14
settings manager: better default setting handling and updating config file an...
Perttu Ahola
2010-12-14
in before messing with face drawing orientation
Perttu Ahola
2010-12-13
commit before content-tile separation
Perttu Ahola
2010-12-13
random stuff and different node lighting
Perttu Ahola
2010-12-13
working nicely
Perttu Ahola
2010-12-12
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-11
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-01
some work-in-progress water stuff
Perttu Ahola
2010-11-29
license stuff
Perttu Ahola
2010-11-29
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-27
Initial files
Perttu Ahola